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Creating a Juju Zombie
CR: As base Creature +1.
Alignment: Any evil.
Armor Class: A juju zombie gains a +3 bonus to its natural armor over the base creature's natural armor bonus.
Hit Dice: Change all the creature's racial Hit Dice to d8s. All Hit Dice derived from class levels remain unchanged. As Undead, juju zombies use their Charisma modifiers to determine bonus Hit Points (instead of Constitution).
Defensive Abilities: Juju zombies gain Channel Resistance +4, DR 5/magic and slashing (or DR 10/magic and slashing if it has 11 HD or more), and fire Resistance 10. They are immune to cold, electricity, and Magic Missile.
Attacks: A juju zombie retains all the natural Weapons, manufactured weapon attacks, and weapon proficiencies of the base Creature. It also gains a slam attack that deals Damage based on the juju zombie's size, but as if it were one size category larger than its actual size.
Abilities: Increase from the base Creature as follows: Str +4, Dex +2. A juju zombie has no Con score; as an Undead, it uses its Charisma in place of Constitution when calculating Hit Points, Fortitude saves, or any special ability that relies on Constitution.