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This walking corpse wears only a few soiled rags, its flesh rotting off its bones as it stumbles forward, arms outstretched.
Zombies are the animated corpses of dead creatures, forced into foul unlife via necromantic magic like Animate Dead. While the most commonly encountered zombies are slow and tough, others possess a variety of traits, allowing them to spread Disease or move with increased speed.
Zombies are unthinking automatons, and can do little more than follow orders. When left unattended, zombies tend to mill about in search of living creatures to slaughter and devour. Zombies attack until destroyed, having no regard for their own safety.
Although capable of following orders, zombies are more often unleashed into an area with no Command other than to kill living creatures. As a result, zombies are often encountered in packs, wandering around places the living frequent, looking for victims. Most zombies are created using Animate Dead. Such zombies are always of the standard type, unless the creator also casts haste or Remove Paralysis to create fast zombies, or Contagion to create plague zombies.
Challenge Rating: This depends on the creature's new total number of Hit Dice, as follows:
Alignment: Always neutral evil.
Type: The creature's type changes to Undead. It retains any subtype except for Alignment subtypes (such as good) and subtypes that indicate kind. It does not gain the Augmented subtype. It uses all the base creature's statistics and Special Abilities except as noted here.
Armor Class: Natural armor is based on the zombie's size:
|Zombie Size||Natural Armor Bonus|
|Tiny or smaller||+0|
Hit Dice: Drop HD gained from class levels (minimum of 1) and change racial HD to d8s. Zombies gain a number of additional HD as noted on the following table.
|Zombie Size||Bonus Hit Dice|
|Tiny or smaller||—|
|Small or Medium||+1 HD|
Saves: Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +1/2 HD + 2.
Defensive Abilities: Zombies lose their defensive abilities and gain all of the qualities and immunities granted by the Undead type. Zombies gain DR 5/slashing.
Attacks: A zombie retains all the natural Weapons, manufactured weapon attacks, and weapon proficiencies of the base Creature. It also gains a slam attack that deals Damage based on the zombie's size, but as if it were one size category larger than its actual size (see Natural Attacks).
Abilities: Str +2, Dex –2. A zombie has no Con or Int score, and its Wis and Cha become 10.
BAB: A zombie's base attack is equal to 3/4 its Hit Dice.
Skills: A zombie has no skill ranks.
Special Qualities: A zombie loses most special qualities of the base Creature. It retains any extraordinary special qualities that improve its melee or ranged attacks. A zombie gains the following special quality.
The typical zombie is a slow-moving abomination that is tough to destroy. Yet this tough zombie is not the only type of zombie to plague crypts or stalk graveyards. Each of the following two variant zombies modifies the base zombie in a few simple ways.
Unlike the standard, plodding zombie, a Fast Zombie moves with a supernatural quickness.
Speed: Increase the base creature's land speed by 10 feet.
Defensive Abilities: A Fast Zombie does not gain DR 5/slashing.
Abilities: As a standard zombie, except its Dexterity is increased by 2 instead of reduced by 2.
Special Qualities: A Fast Zombie does not gain the staggered special quality.
Defensive Abilities: A Plague Zombie does not gain DR 5/slashing.