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Human Zombie

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This walking corpse wears only a few soiled rags, its flesh rotting off its bones as it stumbles forward, arms outstretched.

Zombies are the animated corpses of dead creatures, forced into foul unlife via necromantic magic like Animate Dead. While the most commonly encountered zombies are slow and tough, others possess a variety of traits, allowing them to spread Disease or move with increased speed.

Zombies are unthinking automatons, and can do little more than follow orders. When left unattended, zombies tend to mill about in search of living creatures to slaughter and devour. Zombies attack until destroyed, having no regard for their own safety.

Although capable of following orders, zombies are more often unleashed into an area with no Command other than to kill living creatures. As a result, zombies are often encountered in packs, wandering around places the living frequent, looking for victims. Most zombies are created using Animate Dead. Such zombies are always of the standard type, unless the creator also casts haste or Remove Paralysis to create fast zombies, or Contagion to create plague zombies.

Creating a Zombie

“Zombie” is an acquired template that can be added to any corporeal Creature (other than an undead), referred to hereafter as the base Creature.

Challenge Rating: This depends on the creature's new total number of Hit Dice, as follows:

HD CR XP
1/2 1/8 50
1 1/4 100
2 1/2 200
3–4 1 400
5–6 2 600
7–8 3 800
9–10 4 1,200
11–12 5 1,600
13–16 6 2,400
17–20 7 3,200
21–24 8 4,800
25–28 9 6,400

Alignment: Always neutral evil.

Type: The creature's type changes to Undead. It retains any subtype except for Alignment subtypes (such as good) and subtypes that indicate kind. It does not gain the Augmented subtype. It uses all the base creature's statistics and Special Abilities except as noted here.

Armor Class: Natural armor is based on the zombie's size:

Zombie Size Natural Armor Bonus
Tiny or smaller +0
Small +1
Medium +2
Large +3
Huge +4
Gargantuan +7
Colossal +11

Hit Dice: Drop HD gained from class levels (minimum of 1) and change racial HD to d8s. Zombies gain a number of additional HD as noted on the following table.

Zombie Size Bonus Hit Dice
Tiny or smaller
Small or Medium +1 HD
Large +2 HD
Huge +4 HD
Gargantuan +6 HD
Colossal +10 HD

Zombies use their Charisma modifiers to determine bonus Hit Points (instead of Constitution).

Saves: Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +1/2 HD + 2.

Defensive Abilities: Zombies lose their defensive abilities and gain all of the qualities and immunities granted by the Undead type. Zombies gain DR 5/slashing.

Speed: Winged zombies can still fly, but maneuverability drops to clumsy. If the base Creature flew magically, so can the zombie. Retain all other Movement types.

Attacks: A zombie retains all the natural Weapons, manufactured weapon attacks, and weapon proficiencies of the base Creature. It also gains a slam attack that deals Damage based on the zombie's size, but as if it were one size category larger than its actual size (see Natural Attacks).

Special Attacks: A zombie retains none of the base creature's Special Attacks.

Abilities: Str +2, Dex –2. A zombie has no Con or Int score, and its Wis and Cha become 10.

BAB: A zombie's base attack is equal to 3/4 its Hit Dice.

Skills: A zombie has no skill ranks.

Feats: A zombie loses all feats possessed by the base Creature, and does not gain feats as its Hit Dice increase, but it does gain Toughness as a bonus feat.

Special Qualities: A zombie loses most special qualities of the base Creature. It retains any extraordinary special qualities that improve its melee or ranged attacks. A zombie gains the following special quality.

Variant Zombies

The typical zombie is a slow-moving abomination that is tough to destroy. Yet this tough zombie is not the only type of zombie to plague crypts or stalk graveyards. Each of the following two variant zombies modifies the base zombie in a few simple ways.

Fast Zombie

Unlike the standard, plodding zombie, a Fast Zombie moves with a supernatural quickness.

Speed: Increase the base creature's land speed by 10 feet.

Defensive Abilities: A Fast Zombie does not gain DR 5/slashing.

Special Attacks: A Fast Zombie gains the following special attack.

Abilities: As a standard zombie, except its Dexterity is increased by 2 instead of reduced by 2.

Special Qualities: A Fast Zombie does not gain the staggered special quality.

Plague Zombie

These zombies carry a terrible Disease that perpetuates their Undead lineage—those infected by a plague zombie's Contagion rise as zombies themselves when they perish.

Defensive Abilities: A Plague Zombie does not gain DR 5/slashing.

Special Attacks: A Plague Zombie gains the following Special Attacks.

Attributes

AC
12, Touch 10, Flat-footed 12 (+2 Natural)
Alignment
Ne
Base Atk
+1
CMB
+4
CMD
14
CR
CR 1/2
Cha
10
Con
&Mdash;
Creature Type
Undead
DR
5/slashing
Dex
10
Environment
Any
Feats
Toughness B
Fort
+0
HP
12 (2d8+3)
Immune
Undead Traits
Init
Ne Medium Undead +0
Int
&Mdash;
Melee
Slam +4 (1d6+4)
Organization
Any
Ref
+0
Senses
Darkvision 60 Ft.; Perception +0
Size
Medium
Special Qualities
Staggered
Speed
30 Ft.
Str
17
Treasure
None
Will
+3
Wis
10
XP
200
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