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Ice Devil (Gelugon)

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A pair of frozen, multifaceted eyes coldly judge all before this towering, insectile monstrosity.

It is said that each ice devil—known as gelugons among the ranks of devilkind—bears within its chest a stolen, frozen mortal heart, which allows it to make decisions free of all emotion. Born on the icy layer of Cocytus, Hell's seventh layer, most ice devils migrate to Caina, the eighth layer, where they plot world-damning machinations from courts of freezing steel. Although they are perhaps the most alien and monstrous in appearance of all devils, few breeds are accorded greater respect.

In Combat, a gelugon prefers to let its minions engage foes in melee so that it can hang back and Appraise the foe's tactics, strengths, and weaknesses. The ice devil supports its minions with its Spell-Like Abilities, always taking care to avoid impacting its minions in the area of effect of its spells—this not from any sense of camaraderie, only a cold and logical truth that its allies can survive longer in a fight if they are not exposed to friendly fire.

Gelugons stand at 12 feet tall, and weigh approximately 700 pounds.

Special Abilities

Slow (Su) A hit from an ice devil's tail or spear induces numbing cold. The opponent must succeed on a DC 23 Fortitude save or be affected as though by a Slow Spell for 1d6 rounds. This effect comes from the devil in the case of its weapon; it is not a quality possessed by the spear itself. The save DC is Constitution-based.

Attributes

AC
32, Touch 14, Flat-footed 27 (+5 Dex, +18 Natural, 1 Size)
Alignment
Le
Aura
Fear (10 Ft., Dc 22)
Base Atk
+14
CMB
+21
CMD
36
CR
CR 13
Cha
20
Con
22
Creature Type
Outsider (Devil, Evil, Extraplanar, Lawful)
DR
10/good
Dex
21
Environment
Any (Hell)
Feats
Alertness , Cleave , Combat Reflexes , Improved Initiative , Iron Will , Power Attack , Weapon Focus (Spear)
Fort
+15
HP
161 (14d10+84); Regeneration 5 (Good Weapons, Good Spells)
Immune
Fire, Cold, Poison
Init
Le Large Outsider ( Devil , Evil , Extraplanar , Lawful ) +9
Int
25
Languages
Celestial, Common, Draconic, Infernal; Telepathy 100 Ft.
Melee
+1 Frost Spear +21/+16/+11 (2d6+10/x3 Plus 1d6 Cold Plus Slow), Bite +14 (2d6+6), Tail +14 (3d6+3 Plus Slow)
Organization
Solitary, Team (23), Council (410), Or Contingent (13 Ice Devils, 26 Horned Devils, And 14 Bone Devils)
Reach
10 Ft.
Ref
+14
Resist
Acid 10
Senses
Darkvision 60 Ft., See In Darkness; Perception +27
Size
Large
Skills
Acrobatics +22, Bluff +22, Diplomacy +22, Fly +13, Intimidate +19, Knowledge (Planes) +24, Knowledge (Any Three Others) +21, Perception +27, Sense Motive +27, Spellcraft +21, Stealth +18, Survival +23
Space
10 Ft.
Speed
40 Ft., Fly 60 Ft. (Good)
Spell Resistance
24
Spell-Like Abilities
(Cl 13th) Constant— Fly At Will— Cone Of Cold (Dc 20), Ice Storm , Greater Teleport (Self Plus 50 Lbs. Of Objects Only), Persistent Image (Dc 20), Wall Of Ice (Dc 19) 1/day— Summon (Level 4, 2 Bone Devils, 50%)
Str
23
Treasure
Standard ( +1 Frost Spear , Other Treasure)
Will
+12
Wis
22
XP
25,600
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