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An affected Creature moves and attacks at a drastically slowed rate. Creatures affected by this spell are staggered and can take only a single Move Action or Standard Action each turn, but not both (nor may it take full-round actions). Additionally, it takes a –1 Penalty on attack rolls, AC, and Reflex saves. A slowed Creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature's jumping distance as normal for decreased speed.
Multiple slow effects don't stack. Slow counters and dispels haste.