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Pathfinder

Compendium

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Ijiraq

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Its head the skull of a caribou, this humanoid has wicked claws, and wears wrappings of ragged fur adorned with scrimshaw talismans.

Wardens of the north, ijiraqs protect the frigid beauty and placidity of their arctic homes against all who would trespass, regardless of race or intentions. They are creatures of icy resolution, merciless and unflinching as the arctic winds, bringing doom to both vicious and innocent interlopers equally. Aloof and mysterious, they prefer not to be seen in their natural form, instead cloaking themselves in the fur and shape of swift elk or caribou. Yet even then they're usually only glimpsed as fleeting shadows. Those who lock gazes with ijiraqs see the world around them begin to swim, seeming unreal to the extent that even a skilled forester might be unable to determine which way is north, and a life-long native of a place might become lost within sight of home.

Few can honestly claim to have ever seen an ijiraq's true face, as the creatures wear skulls taken from impressive specimens of their alternate forms as masks. Ijiraqs typically stand about 5 feet tall—though that height reaches over 6 feet including their impressive horns—and weigh approximately 175 pounds.

Special Abilities

Disorienting Gaze (Su) An ijiraq can level an icy stare at a creature within 30 feet. That creature takes a 20 penalty on Perception Checks and Survival Checks for 24 hours (Fortitude DC 23 negates). The save DC is Charisma-based. An ijiraq can use this ability while in the shape of an elk.

Hide in Plain Sight (Su) An ijiraq can use the Stealth Skill even while being observed. As long as it's standing in terrain covered in ice or snow, an ijiraq can hide itself from view in the open without actually hiding behind anything. An ijiraq can't use this ability while flying, and the ability has no effect when the ijiraq isn't in icy terrain.

Attributes

AC
25, Touch 13, Flat-footed 22 (+2 Dex, +1 Dodge, +12 Natural)
Alignment
Cn
Base Atk
+7
CMB
+10
CMD
23
CR
CR 9
Cha
22
Con
18
Creature Type
Fey (Shapechanger)
Dex
15
Environment
Cold Forests Or Plains
Feats
Acrobatic Steps, Blind-fight, Combat Reflexes, Dodge, Lightning Reflexes, Mobility, Nimble Moves
Fort
+8
HP
105 (14d6+56)
Init
Cn Medium Fey (Shapechanger) +2
Int
15
Melee
2 Claws +10 (2d4+3), Bite +10 (2d6+3), Gore +10 (2d6+3)
Organization
Solitary
Ranged
Javelin +9 (1d6+3)
Ref
+13
SQ
Change Shape (Elk [ Pathfinder Rpg Bestiary 3 147] , Beast Shape Ii ), Hide In Plain Sight
Senses
Low-light Vision; Perception +21
Size
Medium
Skills
Escape Artist +19, Handle Animal +20, Intimidate +20, Knowledge (Arcana) +16, Knowledge (Nature) +19, Perception +21, Stealth +19, Survival +18
Special Attacks
Disorienting Gaze
Speed
30 Ft.
Spell-Like Abilities
(Cl 14th; Concentration +20) At Will— Dimension Door , Fly , Hallucinatory Terrain (Dc 20) 3/day— Baleful Polymorph (Dc 21), Control Winds , Cure Critical Wounds (Dc 20), Ice Storm (Dc 20), Sleet Storm (Dc 19), Summon Nature's Ally Iv
Str
16
Treasure
Standard (Mostly Valuable Scrimshaw Carvings)
Will
+13
Wis
19
XP
6,400
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