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Pathfinder

Compendium

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Julunggali

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Resplendent lilac and white scales adorn this gigantic serpent. A number of sharp, short horns crown its head.

A julunggali is a semidivine entity. It watches over sacred and mystical places of the world, as well as the remote tribes that respect these locations. Young tribal warriors present themselves to the julunggali for its blessing, a vision quest, or other rite of passage necessary to become an adult in the community.

A julunggali is wise and can be entreated to perform helpful tasks, such as carving new river channels or pulling water into dry wells. But it is also vengeful, and has been known to punish those who break social taboos or intrude upon sacred places without permission. Those who have undergone rites of passage chosen for them by the julunggali face the harshest repercussions if they act wrongly.

Special Abilities

Fascination Aura (Su) Any creature within 100 feet of the julunggali who can see it must succeed at a Will save (DC 26) or be fascinated as long as it remains within range. A creature that saves against the julunggali's aura is immune to it for 24 hours. The save DC is Charisma-based.

Poison (Ex or Su) A julunggali has three different poisons. Each time it bites, it decides which poison to inject.

Julunggali Venom : Bite—injury; Save Fort DC 30; Frequency 1/round for 6 rounds; Effect 1d6 Con or 1d6 Dex or age one age category (julunggali's choice); Cure 2 consecutive saves. The save DC is Constitution-based.

Attributes

AC
38, Touch 5, Flat-footed 37 (+1 Dex, +2 Insight, +33 Natural, -8 Size)
Alignment
N
Aura
Fascination (Dc 26, 100 Feet)
Base Atk
+22
CMB
+44 (+48 Grapple)
CMD
57 (Can't Be Tripped)
CR
CR 21/MR 8
Cha
21
Con
28
Creature Type
Magical Beast (Aquatic, Extraplanar, Mythic, Shapechanger)
DR
10/epic And Magic
Defensive Abilities
Mythic Saving Throws
Dex
13
Environment
Any Land Or Water
Feats
Cleave, Combat Reflexes M , Great Cleave, Improved Initiative M , Improved Iron Will, Improved Lightning Reflexes, Iron Will, Lightning Reflexes M , Power Attack M , Weapon Focus (Bite), Weapon Focus (Gore)
Fort
+22
HP
399 (22d10+278); Fast Healing 10
Immune
Acid, Cold, Electricity, Poison
Init
N Colossal Magical Beast (Aquatic, Extraplanar, Mythic, Shapechanger) +21 M
Int
19
Languages
Celestial, Druidic, Sylvan; Telepathy 100 Ft.
Melee
Bite +29 (4d8+14 Plus Grab And Poison And Pull Or Push), Slam +29 (4d6+14)
Organization
Solitary
Reach
30 Ft.
Ref
+18
Resist
Fire 10
SQ
Amphibious, Change Shape (Any Snake; Polymorph ), Compression
Senses
Blindsense 60 Ft., Darkvision 60 Ft., Low-light Vision, Scent, See In Darkness; Perception +30
Size
Colossal
Skills
Fly 7, Handle Animal +16, Heal +27, Intimidate +27, Knowledge (Nature) +26, Knowledge (Religion) +15, Perception +30, Sense Motive +27, Swim +22
Space
30 Ft.
Special Attacks
Amazing Initiative, Constrict (4d8+21), Fast Swallow, Mythic Power (8/day, Surge +1d10), Pull (Bite, 30 Ft.), Push (Bite, 30 Ft.), Swallow Whole (4d8 Acid Damage, Ac 26, 39 Hp)
Speed
40 Ft., Burrow 40 Ft., Fly 20 Ft. (Average), Swim 90 Ft.
Spell Resistance
32
Spell-Like Abilities
(Cl 24th; Concentration +29) Constant— Foresight (Self Only) At Will— Bestow Curse (Dc 18), Bless M , Control Water , Create Water , Move Earth M , Neutralize Poison , Prayer M , Water Breathing 3/day— Antipathy (Dc 24), Baleful Polymorph M (Dc 20), Control Weather M (Rain Only), Greater Teleport (Self Only), Haste M , Heal M , Polymorph , Prismatic Wall (Dc 23), Raise Dead , Slow M (Dc 18)
Str
38
Treasure
Standard
Will
+14
Wis
20
XP
409,600
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