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Pathfinder

Compendium

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Kasatha

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This strange, four-armed humanoid is sleek and muscled, with two spiked blades raised to strike.

Exiles from an arid world circling a red star, modern kasathas have no idea how they left their home or how to return, but they keep searching for a way back. A clannish and secretive people, they have a matriarchal society, but other races have difficulty recognizing any physical difference between females and males. Kasathas keep their mouths hidden behind clothing, and don't remove this clothing in the presence of other races. They are omnivores, but prefer meat and salty foods.

Upon reaching adulthood, many kasathas leave their clans to search the world for adventure, treasure, and ways to return to their homeworld.

Kasatha Characters

Kasathas are defined by their class levels—they do not possess racial Hit Dice. They have the following racial traits.

+2 Dexterity, +2 Wisdom: Kasathas are nimble and perceptive.

Defensive Training (Ex): Kasathas have a +2 dodge bonus to Armor Class.

Desert Runner (Ex): See the stat block above.

Desert Stride (Ex): See the stat block above.

Jumper (Ex): See the stat block above.

Multi-Armed (Ex): See the stat block above.

Stalker (Ex): See the stat block above.

Languages: Kasathas speak Common and Kasatha. A kasatha with a high Intelligence score can choose from the following: Dwarven, Draconic, Gnoll, Orc, and Sphinx.

Special Abilities

Desert Runner (Ex) A kasatha has a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue, exhaustion, and other ill effects from running, forced marches, starvation, thirst, and hot or cold environments.

Desert Stride (Ex) A kasatha moves through nonmagical difficult terrain in desert environments at normal speed.

Jumper (Ex) A kasatha is always considered to have a running start when attempting Acrobatics Checks to jump.

Multi-Armed (Ex) A kasatha has four arms. One hand is considered its primary hand; all others are considered off hands. It can use any of its hands for other purposes that require free hands.

Stalker (Ex) Perception And Stealth Are class skills for a kasatha.

Attributes

AC
18, Touch 18, Flat-footed 13 (+3 Dex, +2 Dodge, +3 Wis)
Alignment
Ln
Base Atk
+0
CMB
+1
CMD
19
CR
CR 1/2
Cha
8
Con
12
Creature Type
Humanoid (Kasatha)
Dex
17
Environment
Warm Deserts
Feats
Combat Reflexes, Improved Unarmed Strike, Stunning Fist, Weapon Finesse
Fort
+3
HP
10 (1d8+2)
Init
Male Kasatha Monk 1 Ln Medium Humanoid (Kasatha) +3
Int
10
Languages
Common, Kasatha
Melee
Sai +3 (1d4+1) Or Unarmed Strike +3 (1d6+1) Or Flurry Of Blows +2/+2 (1d6+1)
Monster Class
Male kasatha monk 1
Organization
Solitary, Band (2-6), Sect (2-20), Or Tribe (20-60)
Ref
+5
SQ
Desert Runner, Desert Stride, Jumper, Multi-armed, Stalker
Senses
Perception +3
Size
Medium
Skills
Acrobatics +7, Climb +5, Escape Artist +7, Survival +4
Special Attacks
Flurry Of Blows, Stunning Fist (1/day, Dc 13)
Speed
30 Ft.
Str
13
Treasure
Npc Gear (Sais [2], Other Treasure)
Will
+5
Wis
16
XP
200
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