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Lammasu

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This majestic Creature has the body of a lion, the wings of an eagle, and the face of a wise human man.

Lammasus are protectors of the weak and ever-vigilant champions against evil. These noble creatures dwell in crumbling desert ruins or other remote areas, where they tirelessly fight against the forces of Darkness, hoping to defend those they consider lesser races from the evils that often lurk in such places.

Although most of these winged sentinels prove wise and knowledgeable about those who would seek to do evil in their lands, many races find lammasus arrogant, dismissive, and patronizing, taking umbrage at their superior attitudes and affectations. Such reactions confuse and sometimes insult these highly honorable creatures, who seek only to do good and aid those weaker than themselves. Lammasus who Witness members of other races actively combating evil typically prove more sensitive and address such allies as equals. Should good-aligned creatures prove their skill and overcome any differences of attitude they might have with one of these majestic beings, they find a true and noble ally and an invaluable resource for those hoping to defeat evil.

Lammasus are quite parental toward those who join their cause, bringing a lifetime of experience to any struggle. This often makes them stern, but those who know lammasus find them to be extremely caring about those they protect. A lammasu eagerly lays down its own life to protect those in peril if such a sacrifice might win the day. Most lammasus are 8 feet in length and weigh approximately 900 pounds.

Special Abilities

Spells A lammasu casts Spells as a 7th-level oracle, but does not gain any other class abilities possessed by an oracle. It ignores all divine focus material Components for Spells it casts.

Attributes

AC
21, Touch 10, Flat-footed 20 (+1 Dex, +11 Natural, 1 Size)
Alignment
Lg
Aura
Magic Circle Against Evil (20 Ft.)
Base Atk
+9
CMB
+16
CMD
27 (31 Vs. Trip)
CR
CR 8
Cha
14
Con
21
Creature Type
Magical Beast
Dex
12
Environment
Temperate Deserts
Feats
Blind-fight , Eschew Materials B , Improved Initiative , Iron Will , Lightning Reflexes , Power Attack
Fort
+11
HP
94 (9d10+45)
Init
Lg Large Magical Beast +5
Int
16
Languages
Celestial, Common
Melee
2 Claws +14 (1d8+6), 2 Wings +9 (1d6+3)
Organization
Solitary
Reach
5 Ft.
Ref
+9
Senses
Darkvision 60 Ft., Low-light Vision; Perception +15
Size
Large
Skills
Diplomacy +11, Fly +11, Knowledge (Arcana) +12, Perception +15, Sense Motive +12
Space
10 Ft.
Special Attacks
Pounce , Rake (2 Claws +14; 1d8+6)
Speed
30 Ft., Fly 60 Ft. (Average)
Spell-Like Abilities
(Cl 9th; Concentration +11) 3/day— Greater Invisibility 1/day— Dimension Door
Spells Known
(Cl 7th; Concentration +9) 3rd (4/day)— Cure Serious Wounds , Searing Light 2nd (7/day)— Cure Moderate Wounds, Lesser Restoration , Resist Energy 1st (7/day)— Bless , Command (Dc 13), Cure Light Wounds , Detect Evil , Divine Favor 0 (At Will)— Detect Magic , Detect Poison , Guidance , Mending , Purify Food And Drink , Resistance , Stabilize
Str
23
Treasure
Standard
Will
+8
Wis
17
XP
4,800
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