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Pathfinder

Compendium

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Lunar Naga

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Stark white hair frames the fair face of this snake-bodied woman, and its black scales sparkle hypnotically.

Lunar nagas are patient watchers of the night sky. They enjoy cosmology and believe strongly in astrology, maintaining a handful of complex zodiacs. A few lunar nagas even bear knowledge of the unspeakable things from the dark spaces between the stars. A lunar naga stretches over 10 feet from its pale face to the tip of its tail, and weighs close to 200 pounds.

Nocturnal creatures, lunar nagas often live in ruined towers or atop mountains­—any place open to the sky at night. There they peer through astrological devices, closely monitoring passing celestial markers, eager to decipher more of the universe. Those living underground make nightly trips to the open sky when they can. Cloudy nights make lunar nagas agitated, and a creature is more likely to run afoul of a lunar naga on these dark evenings.

Lunar nagas sometimes lead small cults of sky-watchers. These followers aid the nagas in recording tome upon tome of calculations of the stars and planets moving through the inky black of the night sky. In small doses tempered with water, fruit juices, and alcohol, lunar naga venom is mildly hallucinogenic. The nagas' cultist allies often take the substance as a ritualistic drug.

Special Abilities

Hypnosis (Su) Once per day, by weaving and coiling its body and hissing as a standard action, a lunar naga can cause its scales to shimmer and glow with moonlike radiance. All creatures within 30 feet who can see the naga must make a DC 17 Will save to avoid becoming fascinated. The lunar naga can maintain this fascination effect as long as it concentrates; fascinated creatures follow the still-glowing naga if it moves as long as it maintains the effect by concentrating. The save DC is Charisma-based.

Poison (Ex) Bite—injury; Save Fort DC 18; Frequency 1/round for 6 rounds; Effect 1d3 Con and 1 Wis; Cure 1 save.

Spells A lunar naga casts spells as a 5th-level sorcerer.

Attributes

AC
20, Touch 14, Flat-footed 15 (+4 Dex, +1 Dodge, +6 Natural, -1 Size)
Alignment
Cn
Base Atk
+6
CMB
+9
CMD
24 (Can't Be Tripped)
CR
CR 6
Cha
17
Con
18
Creature Type
Aberration
Dex
19
Environment
Any Land
Feats
Combat Casting , Dodge , Eschew Materials B , Lightning Reflexes , Skill Focus ( Stealth )
Fort
+6
HP
68 (8d8+32)
Init
Cn Large Aberration +4
Int
13
Languages
Aklo, Common
Melee
Bite +7 (2d6+3 Plus Poison )
Organization
Solitary Or Nest (2-4)
Reach
5 Ft.
Ref
+8
Senses
Darkvision 60 Ft., Low-light Vision; Perception +14
Size
Large
Skills
Bluff +7, Diplomacy +7, Knowledge (Arcana) +5, Knowledge (Nature) +9, Perception +14, Spellcraft +8, Stealth +14
Space
10 Ft.
Special Attacks
Hypnosis, Sneak Attack +3d6
Speed
40 Ft.
Spells Known
(Cl 5th; Concentration +8) 2nd (5/day)— Invisibility, Scorching Ray 1st (7/day)— Charm Person (Dc 14), Expeditious Retreat , Magic Missile , Ray Of Enfeeblement (Dc 14) 0 (At Will)— Detect Magic , Disrupt Undead , Mage Hand , Open/close, Prestidigitation, Ray Of Frost
Str
14
Treasure
Standard
Will
+9
Wis
16
XP
2,400
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