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Monaciello

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Dressed in red robes like those of a monk, this little Monster displays a sharp-toothed smile and flips a gold coin in its hand.

Most often found in urban environments, this Gremlin lives among humanity, taunting religious and scholarly organizations with its pranks. Monaciello gremlins are most commonly found in monasteries and cathedrals where they wriggle their way up from the sewers and catacombs to play tricks on the devout.

These tricksters pull blankets off sleeping clergy members, harass servants, spoil food, and hide valuables from their owners. Enamored with gold, they often overinflate the value of things with illusions, and even throw handfuls of gold coins (or illusions of gold coins if they are feeling especially stingy) to distract creatures on their trail. They pull these coins from their ever-present magical bags, confident they can always pilfer more.

A monaciello stands 2-1/2 feet tall and weighs approximately 20 pounds.

Special Abilities

Magic Bag (Su) A monaciello always carries its pouch with it. This pouch contains an extradimensional space and operates like a Bag Of Holding (type I). If this pouch is separated from the monaciello, all of its former contents are lost, and it becomes a normal bag that contains a number of coins equal to double the treasure value of a Creature of the gremlin's CR. A monaciello that loses its pouch must create a new one, a process that takes 1d4 days. Until the new pouch is finished, it remains a non-magical bag, only becoming a fully functional extradimensional space once completed.

Stymie Channeling (Su) A monaciello Gremlin is surrounded by an aura of Blasphemy. Any creatures channeling energy within 20 feet of a monaciello must succeed at a DC 12 Will save or be unable to channel for that round. The use is not lost, but the Action is wasted.

Attributes

AC
13, Touch 13, Flat-footed 11 (+2 Dex, +1 Size)
Alignment
Ce
Aura
Stymie Channeling (20 Ft.; Dc 12)
Base Atk
+1
CMB
2
CMD
10
CR
CR 1
Cha
13
Con
14
Creature Type
Fey
DR
5/cold Iron
Dex
15
Environment
Any Urban
Feats
Skill Focus ( Stealth ), Toughness B , Weapon Finesse B
Fort
+2
HP
14 (2d6+7)
Init
Ce Small Fey +2
Int
11
Languages
Aklo
Melee
Bite +4 (1d42), Dagger +4 (1d32/1920)
Organization
Solitary, Pair, Congregation (312), Or Infestation (1320 Plus 13 Sorcerers Of 1st3rd Level, 1 Rogue Leader Of 2nd4th Level, 214 Trained Dire Rats, 25 Trained Venomous Snakes, And 13 Rat Swarms)
Racial Modifiers
+4 Disable Device , +4 Stealth (+0 When Moving)
Ref
+5
SQ
Compression, Magic Bag
Senses
Low-light Vision; Perception +6
Size
Small
Skills
Bluff +6, Disable Device +8, Escape Artist +7, Perception +6, Sense Motive +6, Stealth +18 (+14 When Moving)
Speed
30 Ft.
Spell Resistance
12
Spell-Like Abilities
(Cl 3rd; Concentration +4) At Will— Prestidigitation , Putrefy Food And Drink (Dc 11), Ghost Sound (Dc 12), Silent Image (Dc 12) 1/day— Glitterdust
Str
6
Treasure
Double (Always Gold Coins)
Will
+4; +4 Vs. Divine Magic
Wis
12
XP
400
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