Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder

Compendium

Type to search for a spell, item, class — anything!

Advertisement Create a free account

Nightcrawler

Although the Nightcrawler might appear to be little more than an immense and frightening Vermin, with its centipede-like body and numerous glowing eyes, it is actually incredibly intelligent. When not cleansing the deep caverns of life, the Nightcrawler spends its time plotting how best to carry out its own private stages of the overall Nightshade plan to expunge life from all worlds, conferring with its Undead minions and, when necessary, observing living creatures from afar while invisible to learn about hidden enclaves that its depredations might otherwise have missed.

It would be one thing if the nightcrawlers remained in the deep caverns, for these regions are rife with foul life the world is better off without. Yet unfortunately for those who dwell upon the surface, nightcrawlers often crawl up through the tunnels to bring their devastation to the night above. Although they always retreat underground before the first tentative rays of dawn color the eastern skies, they can spread an incredible amount of ruin in the span of a few short hours each night.

A Nightcrawler is 60 feet long and weighs 10,000 pounds.

Special Abilities

Energy Drain (Su) A Creature that has been swallowed whole by a Nightcrawler gains 1 negative level each round.

Poison (Su) Sting—injury; Save Fort DC 28; Frequency 1/round for 6 rounds; Effect 1d4 Constitution drain and 1 negative level; Cure 3 consecutive saves. The save DC is Charisma-based.

Attributes

Nightcrawler

CR 18

  • XP

    153,600
  • Ce Gargantuan Undead (Extraplanar, Nightshade)
  • Init

    +4;

    Senses

    Darksense, Darkvision 120 Ft., Detect Magic, Low-light Vision, Tremorsense 120 Ft.;Perception +33
  • Aura

    Desecrating Aura (30 Ft.)
  • DEFENSE

  • AC

    33, touch 6, flat-footed 33 (+27 Natural, -4 Size)
  • hp

    312(25d8+200)
  • Fort

    +16,

    Ref

    +10,

    Will

    +23
  • DR

    15/good And Silver;

    Immunities

    Cold, Undead Traits;

    SR

    29
  • Weaknesses

    Light Aversion
  • OFFENSE

  • Speed

    30 Ft., Burrow 60 Ft.
  • Melee

    Bite +32 (4d10+18/19-20 Plus 4d6 Cold And Grab ), Sting +32 (4d6+18/19-20 Plus 4d6 Cold And Poison )
  • Special Attacks

    Channel Negative Energy (9d6, Dc 31, 9/day), Energy Drain (1 Level, Dc 28), Swallow Whole (4d10+22 Bludgeoning Plus Energy Drain, Ac 23, 31 Hp)
  • Reach

    20 Ft.
  • Spell-Like Abilities

    (CL 18; concentration +24 )
  • STATISTICS

  • Str

    41,

    Dex

    10,

    Con

    0,

    Int

    20,

    Wis

    21,

    Cha

    23
  • Base Atk

    +18;

    CMB

    37;

    CMD

    47
  • Feats

    Combat Expertise, Command Undead, Critical Focus, Greater Vital Strike, Improved Critical (Bite), Improved Critical (Sting), Improved Initiative, Improved Vital Strike, Iron Will, Power Attack, Quicken Spell-like Ability (Cone Of Cold), Staggering Critical, Vital Strike,
  • Skills

    Intimidate +34 Knowledge (arcana) +33 Knowledge (planes) +30 Knowledge (religion) +33 Perception +33 Sense Motive +33 Stealth +16 Swim +40 ;

    Racial Modifiers

    +8 Stealth In Dim Light And Darkness
  • Languages

    Abyssal, Common, Infernal; Telepathy 100 Ft.
  • ECOLOGY

  • Environment

    Any (Negative Energy Plane)
  • Organization

    Solitary Or Pair
  • Treasure

    Standard