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Pathfinder

Compendium

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Nightcrawler

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Although the nightcrawler might appear to be little more than an immense and frightening vermin, with its centipede-like body and numerous glowing eyes, it is actually incredibly intelligent. When not cleansing the deep caverns of life, the nightcrawler spends its time plotting how best to carry out its own private stages of the overall nightshade plan to expunge life from all worlds, conferring with its undead minions and, when necessary, observing living creatures from afar while invisible to learn about hidden enclaves that its depredations might otherwise have missed.

It would be one thing if the nightcrawlers remained in the deep caverns, for these regions are rife with foul life the world is better off without. Yet unfortunately for those who dwell upon the surface, nightcrawlers often crawl up through the tunnels to bring their devastation to the night above. Although they always retreat underground before the first tentative rays of dawn color the eastern skies, they can spread an incredible amount of ruin in the span of a few short hours each night.

A nightcrawler is 60 feet long and weighs 10,000 pounds.

Special Abilities

Energy Drain (Su) A creature that has been swallowed whole by a nightcrawler gains 1 negative level each round.

Poison (Su) Sting—injury; Save Fort DC 28; Frequency 1/round for 6 rounds; Effect 1d4 Constitution drain and 1 negative level; Cure 3 consecutive saves. The save DC is Charisma-based.

Attributes

AC
33, Touch 6, Flat-footed 33 (+27 Natural, -4 Size)
Alignment
Ce
Aura
Desecrating Aura (30 Ft.)
Base Atk
+18
CMB
+37 (+41 Grapple)
CMD
47 (Can't Be Tripped)
CR
CR 18
Cha
23
Con
&Mdash;
Creature Type
Undead (Extraplanar, Nightshade)
DR
15/good And Silver
Dex
10
Environment
Any (Negative Energy Plane)
Feats
Combat Expertise , Command Undead , Critical Focus , Greater Vital Strike , Improved Critical (Bite), Improved Critical (Sting), Improved Initiative , Improved Vital Strike , Iron Will , Power Attack , Quicken Spell-like Ability ( Cone Of Cold ), Staggering Critical , Vital Strike
Fort
+16
HP
312 (25d8+200)
Immune
Cold , Undead Traits
Init
Ce Gargantuan Undead ( Extraplanar , Nightshade ) +4
Int
20
Languages
Abyssal, Common, Infernal; Telepathy 100 Ft.
Melee
Bite +32 (4d10+18/19-20 Plus 4d6 Cold And Grab ), Sting +32 (4d6+18/19-20 Plus 4d6 Cold And Poison )
Organization
Solitary Or Pair
Racial Modifiers
+8 Stealth In Dim Light And Darkness
Reach
20 Ft.
Ref
+10
Senses
Darksense, Darkvision 120 Ft., Detect Magic , Low-light Vision, Tremorsense 120 Ft.; Perception +33
Size
Gargantuan
Skills
Intimidate +34, Knowledge (Arcana) +33, Knowledge (Planes) +30, Knowledge (Religion) +33, Perception +33, Sense Motive +33, Spellcraft +33, Stealth +16 (+24 In Darkness), Swim +40
Space
20 Ft.
Special Attacks
Channel Negative Energy (9d6, Dc 31, 9/day), Energy Drain (1 Level, Dc 28), Swallow Whole (4d10+22 Bludgeoning Plus Energy Drain, Ac 23, 31 Hp)
Speed
30 Ft., Burrow 60 Ft.
Spell Resistance
29
Spell-Like Abilities
(Cl 18th; Concentration +24) Constant— Air Walk , Detect Magic , Magic Fang At Will— Contagion (Dc 20), Deeper Darkness , Greater Dispel Magic , Invisibility , Unholy Blight (Dc 20) 3/day—quickened Cone Of Cold (Dc 21), Confusion (Dc 20), Haste , Hold Monster (Dc 21) 1/day— Finger Of Death (Dc 23), Mass Hold Monster (Dc 25), Plane Shift (Dc 23), Summon (Level 8, 6 Greater Shadows)
Str
41
Treasure
Standard
Weaknesses
Light Aversion
Will
+23
Wis
21
XP
153,600
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