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Nightgaunt

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This lanky ebon Humanoid has batlike wings, horns, and a long prehensile tail, but lacks a face.

Nightgaunts haunt the deepest and darkest chasms of dreams. They lurk in the shadows that loom at the edges of sane slumber, but are ready at any moment to Snatch a blithe dreamer away, carrying it off into realms of endless Nightmare and tickling it terribly all the way. They appear as stooped, emaciated humanoids, yet possess a remarkable Strength in their sinewy limbs. With inky black skin, batlike wings, a long spiny tail, and demonic horns protruding from its skull, a nightgaunt is a fearsome foe—yet the lack of any facial features is what makes it truly nightmarish.

A typical nightgaunt would stand 7 feet tall if fully upright, and weighs 175 pounds.

Nightgaunts feed on emotions, preferring despair, horror, and nervous laughter. They enjoy carrying their prey high over the mountains, tickling their prey to create a mix of emotions, and finally dropping their victims in remote areas where other Monsters can stalk and kill them. Some creatures pay nightgaunts to serve as guardians or carry them from place to place, though the nightgaunts are prone to turn on their employers at the smallest slight.

Most nightgaunts have little interest in anything other than sating their hunger on sleepers, and gather in colonies to entertain each other by sharing emotion-memories through strange caresses. They sometimes war with the other creatures found in their desolate realms.

Special Abilities

Clutches (Ex) A nightgaunt has a +4 racial bonus on Grapple Combat Maneuver checks. If a nightgaunt uses its fly speed to move itself and a grappled target, it can fly at full speed.

Faceless (Ex) A nightgaunt has no face, but can still see in all directions as if its entire body were an eye. It is immune to gaze attacks, but not to illusions that rely upon Vision to function. It has no need to breathe, and is immune to all inhaled and scent-based effects.

Tickle (Ex) As a Swift Action, a nightgaunt can use its tail to tickle a grappled or helpless foe with horrible efficiency. The target must succeed at a DC 14 Fortitude save or be nauseated for 1 round. The save DC is Dexterity-based.

Attributes

AC
18, Touch 13, Flat-footed 15 (+2 Dex, +1 Dodge, +5 Natural)
Alignment
Cn
Base Atk
+5
CMB
+9 (+17 Grapple)
CMD
22
CR
CR 4
Cha
11
Con
14
Creature Type
Monstrous Humanoid (Extraplanar)
Defensive Abilities
Faceless
Dex
15
Environment
Any Mountains (Dimension Of Dreams)
Feats
Dodge, Improved Initiative, Lightning Reflexes
Fort
+3
HP
37 (5d10+10)
Immune
Cold, Gaze Attacks, Inhaled Poison, Scent-based Attacks
Init
Cn Medium Monstrous Humanoid (Extraplanar) +6
Int
5
Languages
Aklo (Can't Speak)
Melee
2 Claws +9 (1d6+4 Plus Grab)
Organization
Single, Pair, Flight (312), Or Colony
Racial Modifiers
+4 Stealth
Ref
+8
SQ
No Breath
Senses
All-around Vision, Blindsight 60 Ft., Darkvision 60 Ft.; Perception +6
Size
Medium
Skills
Fly +7, Perception +6, Stealth +11
Special Attacks
Clutches, Tickle
Speed
30 Ft., Fly 40 Ft. (Average)
Str
18
Treasure
None
Will
+6
Wis
14
XP
1,200
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