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Pathfinder

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Nightwalker

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Fear Gaze (Su) Cower in fear for 1 round, 30 feet, Will DC 25 negates. This is a mind-affecting fear effect. The save DC is Charisma-based.

The most commonly encountered Nightshade is the giant-like nightwalker. This powerful foe leads armies of Undead against the living, but unlike most mortal generals the nightwalker is not content to stand back and observe the battles from safety. The Undead Creature is ever eager to put its tactics and plans to the test itself, and takes part in battles in every possible occurrence save for those that the Creature has determined are self-destructive. This is not to say that the nightwalker never sacrifices its troops to gain a tactical advantage—just that these attacks are the only ones the Monster feels no urge to participate in directly.

Nightwalkers enjoy inflicting despair before death, particularly by destroying valued objects or murdering loved ones before delivering the final blow to a foe.

A nightwalker is 20 feet tall and weighs 5,000 pounds.

Special Abilities

Swift Sundering (Su) A nightwalker can make a Sunder attempt as a Swift Action with one of its claws.

Attributes

AC
31, Touch 10, Flat-footed 29 (+2 Dex, +21 Natural, 2 Size)
Alignment
Ce
Aura
Desecrating Aura (30 Ft.)
Base Atk
+15
CMB
+29
CMD
41
CR
CR 16
Cha
21
Con
&Mdash;
Creature Type
Undead (Extraplanar, Nightshade)
DR
15/good And Silver
Dex
14
Environment
Any (Negative Energy Plane)
Feats
Combat Expertise , Command Undead , Greater Sunder , Greater Vital Strike , Improved Critical (Claws), Improved Disarm , Improved Sunder , Improved Vital Strike , Power Attack , Quicken Spell-like Ability ( Unholy Blight ), Vital Strike
Fort
+14
HP
241 (21d8+147)
Immune
Cold , Undead Traits
Init
Ce Huge Undead ( Extraplanar , Nightshade ) +2
Int
20
Languages
Abyssal, Common, Infernal; Telepathy 100 Ft.
Melee
2 Claws +28 (3d6+15/1920 Plus 4d6 Cold )
Organization
Solitary, Pair, Or Gang (34)
Racial Modifiers
+8 Stealth In Dim Light And Darkness
Reach
15 Ft.
Ref
+11
Senses
Darksense, Darkvision 60 Ft., Detect Magic , Low-light Vision; Perception +29
Size
Huge
Skills
Intimidate +29, Knowledge (Arcana) +29, Knowledge (Planes) +26, Knowledge (Religion) +29, Perception +29, Sense Motive +29, Spellcraft +29, Stealth +18 (+26 In Darkness), Swim +33
Space
15 Ft.
Special Attacks
Channel Energy (8d6, Dc 29, 8/day), Fear Gaze , Swift Sundering
Speed
40 Ft.
Spell Resistance
27
Spell-Like Abilities
(Cl 16th; Concentration +21) Constant— Air Walk , Detect Magic , Magic Fang At Will— Contagion (Dc 19), Deeper Darkness , Greater Dispel Magic , Unholy Blight (Dc 19) 3/day— Confusion (Dc 19), Haste , Hold Monster (Dc 20), Invisibility, Quickened Unholy Blight (Dc 19) 1/day— Cone Of Cold (Dc 20), Finger Of Death (Dc 22), Plane Shift (Dc 22), Summon (Level 7, 4 Greater Shadows)
Str
35
Treasure
Standard
Weaknesses
Light Aversion
Will
+19
Wis
21
XP
76,800
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