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Pathfinder

Compendium

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Nightwalker

The most commonly encountered Nightshade is the giant-like Nightwalker. This powerful foe leads armies of Undead against the living, but unlike most mortal generals the Nightwalker is not content to stand back and observe the battles from safety. The Undead Creature is ever eager to put its tactics and plans to the test itself, and takes part in battles in every possible occurrence save for those that the Creature has determined are self-destructive. This is not to say that the Nightwalker never sacrifices its troops to gain a tactical advantage—just that these attacks are the only ones the Monster feels no urge to participate in directly.

Nightwalkers enjoy inflicting despair before death, particularly by destroying valued objects or murdering loved ones before delivering the final blow to a foe.

A Nightwalker is 20 feet tall and weighs 5,000 pounds.

Special Abilities

Fear Gaze (Su) Cower in fear for 1 round, 30 feet, Will DC 25 negates. This is a mind-affecting fear effect. The save DC is Charisma-based.

Swift Sundering (Su) A Nightwalker can make a Sunder attempt as a swift Action with one of its claws.

Attributes

Nightwalker

CR 16

  • XP

    76,800
  • Ce Huge Undead (Extraplanar, Nightshade)
  • Init

    +2;

    Senses

    Darksense, Darkvision 60 Ft., Detect Magic, Low-light Vision;Perception +29
  • Aura

    Desecrating Aura (30 Ft.)
  • DEFENSE

  • AC

    31, touch 10, flat-footed 29 (+2 Dex, +21 Natural, -2 Size)
  • hp

    241(21d8+147)
  • Fort

    +14,

    Ref

    +11,

    Will

    +19
  • DR

    15/good And Silver;

    Immunities

    Cold, Undead Traits;

    SR

    27
  • Weaknesses

    Light Aversion
  • OFFENSE

  • Speed

    40 Ft.
  • Melee

    2 Claws +28 (3d6+15/19-20 Plus 4d6 Cold )
  • Special Attacks

    Channel Energy (8d6, Dc 29, 8/day), Fear Gaze , Swift Sundering
  • Reach

    15 Ft.
  • Spell-Like Abilities

    (CL 16; concentration +21 )
  • STATISTICS

  • Str

    35,

    Dex

    14,

    Con

    0,

    Int

    20,

    Wis

    21,

    Cha

    21
  • Base Atk

    +15;

    CMB

    29;

    CMD

    41
  • Feats

    Combat Expertise, Command Undead, Greater Sunder, Greater Vital Strike, Improved Critical (Claws), Improved Disarm, Improved Sunder, Improved Vital Strike, Power Attack, Quicken Spell-like Ability (Unholy Blight), Vital Strike,
  • Skills

    Intimidate +29 Knowledge (arcana) +29 Knowledge (planes) +26 Knowledge (religion) +29 Perception +29 Sense Motive +29 Stealth +18 Swim +33 ;

    Racial Modifiers

    +8 Stealth In Dim Light And Darkness
  • Languages

    Abyssal, Common, Infernal; Telepathy 100 Ft.
  • ECOLOGY

  • Environment

    Any (Negative Energy Plane)
  • Organization

    Solitary, Pair, Or Gang (3-4)
  • Treasure

    Standard