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Pathfinder

Compendium

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Nightwing

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The least of the known types of nightshade, the nightwing is nevertheless a deadly foe. Nightwings often serve more powerful nightshades as aerial support. These nightshades are also the most likely to be found serving a non-undead master—nightwings are often used by powerful mortals as guardians or sentinels. Despite this, nightwings still hope to someday slay any master they serve. They enter servitude primarily as a method of aiding a destructive or murderous mortal in their task of mass murder; once this task is over, or if at any point the nightwing believes its master is slacking in its murderous duties, the nightwing is swift to turn on its one-time ally.

A nightwing found on the Material Plane not in the employ of a more powerful master is typically encountered in rugged terrain where there are numerous locations that can provide shelter when the sun rises. The monsters prefer caves and abandoned buildings for this purpose.

A nightwing's body is 20 feet long, but its wingspan is 80 feet. It weighs 4,500 pounds.

Special Abilities

Magic Drain (Su) The bite of a nightwing drains magical power and energy. When a nightwing bites a foe, the victim must make a DC 23 Will save or one spell effect currently affecting him immediately ends—determine which spell is drained randomly if the target is under the effects of more than one spell. The nightwing heals damage equal to twice the level of the spell drainedhit points in excess of its maximum are instead gained as temporary hit points that last for 1 hour. If a nightwing attempts to sunder a magic item with its bite, its magic-draining bite renders the item nonmagical for 1d4 rounds (if the item is a permanent magic item), drains 1d8 charges (if the item has charges), or renders it permanently nonmagical (if the item is a one-use item). The item (or its wielder, if the item is attended) can resist this effect with a DC 23 Will save. Damage dealt to an item is applied after the effects of magic drain are applied. The save DC is Charisma-based.

Attributes

AC
29, Touch 12, Flat-footed 25 (+4 Dex, +17 Natural, -2 Size)
Alignment
Ce
Aura
Desecrating Aura (30 Ft.)
Base Atk
+12
CMB
+24
CMD
38
CR
CR 14
Cha
21
Con
&Mdash;
Creature Type
Undead (Extraplanar, Nightshade)
DR
15/good And Silver
Dex
18
Environment
Any (Negative Energy Plane)
Feats
Cleave , Combat Reflexes , Command Undead , Great Cleave , Improved Critical (Bite), Improved Initiative , Improved Sunder , Power Attack , Snatch
Fort
+12
HP
195 (17d8+119)
Immune
Cold , Undead Traits
Init
Ce Huge Undead ( Extraplanar , Nightshade ) +8
Int
18
Languages
Abyssal, Common, Infernal; Telepathy 100 Ft.
Melee
Bite +23 (4d10+18/19-20 Plus 4d6 Cold And Magic Drain)
Organization
Solitary, Pair, Or Flight (3-6)
Racial Modifiers
+8 Stealth In Dim Light And Darkness
Reach
15 Ft.
Ref
+11
Senses
Darksense, Darkvision 60 Ft., Detect Magic , Low-light Vision; Perception +25
Size
Huge
Skills
Fly +24, Knowledge (Arcana) +24, Knowledge (Religion) +24, Perception +25, Sense Motive +25, Spellcraft +24, Stealth +16 (+24 In Darkness), Swim +27
Space
15 Ft.
Special Attacks
Channel Energy (7d6, Dc 28, 8/day)
Speed
30 Ft., Fly 60 Ft. (Good)
Spell Resistance
25
Spell-Like Abilities
(Cl 14th; Concentration +19) Constant— Detect Magic , Magic Fang At Will— Contagion (Dc 19), Deeper Darkness , Unholy Blight (Dc 19) 3/day— Confusion (Dc 19), Greater Dispel Magic , Haste , Hold Monster (Dc 20), Invisibility 1/day— Cone Of Cold (Dc 20), Finger Of Death (Dc 22), Plane Shift (Dc 22), Summon (Level 6, 2 Greater Shadows)
Str
31
Treasure
Standard
Weaknesses
Light Aversion
Will
+17
Wis
21
XP
38,400
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