Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder

Compendium

Type to search for a spell, item, class — anything!

Omox

Edit Page Content

Amorphous beings of living slime, these repulsive demons lurk in fetid pools and lakes of filth, eager to drown unwary passersby. When summoned to the Material Plane, omoxes typically guard places of sacred filth or waters watched over by cults of Jubilex, the demon lord with which these foul demons are most commonly associated.

A typical omox stands 7 feet tall and weighs 1,200 pounds. They form from the souls of those who destroyed beautiful things in life, or who befouled and desecrated objects of purity.

Special Abilities

Liquid Leap (Sp) As long as an omox is in contact with liquid, it can use Dimension door As a swift action (CL 12th); its starting and ending points must be connected by a contiguous mass of liquid.

Slime (Su) An omox's nauseating body is composed of sticky, acidic slime. As an attack action, it can hurl a glob of slime (range increment 20 feet). Any creature that is struck by the glob must make a DC 23 Reflex save or become entangled for 1d6 rounds. The save DC is Constitution-based.

Smothering (Ex) An omox can use its Grab Ability against a creature of any size. When it grabs a foe, it attempts to flow over and into the victim's mouth and nose to smother it. Each round the omox maintains its grapple, its victim cannot breathe or speak. See page 445 of the Pathfinder RPG Core Rulebook For rules on how long a victim can hold its breath and the consequences of suffocation.

Attributes

AC
28, Touch 18, Flat-footed 20 (+7 Dex, +1 Dodge, +10 Natural)
Alignment
Ce
Base Atk
+13
CMB
+21
CMD
39 (Can't Be Tripped)
CR
CR 12
Cha
18
Con
24
Creature Type
Outsider (Aquatic, Chaotic, Demon, Evil, Extraplanar)
DR
10/good
Dex
25
Environment
Any (The Abyss)
Feats
Combat Reflexes , Dodge , Improved Initiative , Lightning Reflexes , Mobility , Spring Attack , Vital Strike
Fort
+15
HP
162 (13d10+91)
Immune
Acid, Critical Hits, Disease , Electricity, Paralysis, Poison , Polymorph, Sleep Effects, Stunning
Init
Ce Medium Outsider ( Aquatic , Chaotic , Demon , Evil , Extraplanar ) +11
Int
15
Languages
Abyssal, Celestial, Draconic; Telepathy 100 Ft.
Melee
2 Slams +21 (1d6+8 Plus 3d6 Acid And Grab )
Organization
Solitary Or Clot (2-6)
Racial Modifiers
+16 Escape Artist , +8 Perception , +10 Stealth When Submerged
Ranged
Slime +20 (1d6 Plus 3d6 Acid And Entangle)
Ref
+13
Resist
Cold 10, Fire 10
SQ
Amorphous , Amphibious, Compression
Senses
Darkvision 120 Ft.; Perception +28
Size
Medium
Skills
Acrobatics +23 (+27 Jump), Climb +32, Escape Artist +23, Knowledge (Dungeoneering) +18, Knowledge (Planes) +18, Perception +28, Sense Motive +20, Stealth +23 (+33 When Submerged), Swim +32
Special Attacks
Smothering
Speed
40 Ft., Climb 20 Ft., Swim 80 Ft.
Spell Resistance
23
Spell-Like Abilities
(Cl 12th; Concentration +16) At Will— Create Water , Greater Teleport (Self Plus 50 Lbs. Of Objects Only), Liquid Leap (See Below), Telekinesis (Dc 19) 3/day— Gaseous Form , Control Water , Poison (Dc 18), Stinking Cloud (Dc 17) 1/day— Acid Fog , Summon (Level 4, 1 Omox 30% Or 1d4 Babaus 60%)
Str
26
Treasure
Standard
Will
+12
Wis
19
XP
19,200
Advertisement Create a free account