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Pathfinder

Compendium

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Planetar

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Muscular, bald, and tall, this humanoid creature has emerald skin and two pairs of shining, white-feathered wings.

Planetars are the generals of celestial armies. A typical planetar stands 9 feet tall and weighs 500 pounds. They focus on combat and the destruction of evil; though they understand diplomacy, a planetar would rather lead the charge against an army of fiends than negotiate peace.

Special Abilities

Spells Planetars cast divine spells as 16th-level clerics. They do not gain access to domains or other cleric abilities.

Attributes

AC
32, Touch 13, Flat-footed 28 (+4 Dex, +19 Natural, -1 Size; +4 Deflection Vs. Evil)
Alignment
Ng
Aura
Protective Aura
Base Atk
+17
CMB
+26
CMD
40
CR
CR 16
Cha
24
Con
24
Creature Type
Outsider (Angel, Extraplanar, Good)
DR
10/evil
Dex
19
Environment
Any Good-aligned Plane
Feats
Blind-fight , Cleave , Great Fortitude , Improved Initiative , Improved Sunder , Iron Will , Lightning Reflexes , Power Attack , Toughness
Fort
+19
HP
229 (17d10+136); Regeneration 10 (Evil Weapons And Effects)
Immune
Acid, Cold, Petrification
Init
Ng Large Outsider ( Angel , Extraplanar , Good ) +8
Int
22
Languages
Celestial, Draconic, Infernal; Truespeech
Melee
+3 Holy Greatsword +27/+22/+17 (3d6+15/19-20) Or Slam +24 (2d8+12)
Organization
Solitary Or Pair
Reach
10 Ft.
Ref
+11
Resist
Electricity 10, Fire 10
SQ
Change Shape ( Alter Self )
Senses
Darkvision 60 Ft., Detect Evil , Detect Snares And Pits , Low-light Vision, True Seeing ; Perception +27
Size
Large
Skills
Acrobatics +24, Craft (Any One) +26, Diplomacy +27, Fly +26, Heal +24, Intimidate +27, Knowledge (History) +23, Knowledge (Planes) +26, Knowledge (Religion) +26, Perception +27, Sense Motive +27, Stealth +20
Space
10 Ft.
Speed
30 Ft., Fly 90 Ft. (Good)
Spell Resistance
27
Spell-Like Abilities
(Cl 16th) Constant— Detect Evil , Detect Snares And Pits , Discern Lies (Dc 20), True Seeing At Will— Continual Flame , Dispel Magic , Holy Smite (Dc 21), Invisibility (Self Only), Lesser Restoration , Remove Curse , Remove Disease , Remove Fear (Dc 18), Speak With Dead (Dc 20) 3/day— Blade Barrier (Dc 21), Flame Strike (Dc 22), Power Word Stun , Raise Dead , Waves Of Fatigue 1/day— Earthquake (Dc 25), Greater Restoration , Mass Charm Monster (Dc 25), Waves Of Exhaustion
Spells Prepared
(Cl 16th) 8th— Earthquake (Dc 25), Fire Storm (Dc 25) 7th— Holy Word (Dc 24), Regenerate (2) 6th— Banishment (Dc 23), Greater Dispel Magic , Heal , Mass Cure Moderate Wounds (Dc 23) 5th— Break Enchantment , Dispel Evil (2, Dc 22), Plane Shift (Dc 22), Righteous Might 4th— Death Ward , Dismissal (Dc 21), Neutralize Poison (Dc 21), Summon Monster Iv 3rd— Cure Serious Wounds (2), Daylight , Invisibility Purge , Summon Monster Iii , Wind Wall 2nd— Align Weapon (2) , Bear's Endurance (2) , Cure Moderate Wounds (2), Eagle's Splendor 1st— Bless (2), Cure Light Wounds (4), Shield Of Faith 0 (At Will)— Detect Magic , Purify Food And Drink , Stabilize , Virtue
Str
27
Treasure
Double ( +3 Holy Greatsword )
Will
+19; +4 Vs. Poison, +4 Resistance Vs. Evil
Wis
25
XP
76,800
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