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Pathfinder

Compendium

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Sabosan

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This batlike humanoid has a lean, muscular body covered with fur and two large, leathery wings.

Sabosan are an intelligent and evil race of batlike humanoids that dwell in warm and isolated forests or deep underground in vast caverns.

Sabosan are vicious predators, combining human intelligence with a bat's natural adaptations for hunting. They favor warm climates, preferring to make their lairs in places that are inaccessible to most intruders, such as mountaintop crags, abandoned ruins, subterranean caverns near hidden hot springs, and dense canopies of jungle trees. With wingspans almost three times their height, sabosan are agile and graceful fliers, capable of traveling miles on a single current of air in their dauntless search for prey.

Although they can see as well as any human in daylight, sabosan hunt at twilight or after dark when their echolocation-based blindsense ability gives them a great advantage. Sabosan can also use their voices offensively, funneling their screeches into blasts of high- pitched sound capable of deafening other creatures. When hunting en masse or attacking foes, a sabosan employs its fell shriek on adversaries while other sabosan use their massive wings to churn up great clouds of dust and debris, rendering foes deaf and blind.

A sabosan's emaciated frame belies its strength and agility, which are not apparent from its gaunt appearance. Its giant, leathery wings can reach a span of almost 20 feet. Both males and females have red or dark brown fur on their heads, necks, chests, and backs. Sabosan stand just under 6 feet tall and weigh only 150 pounds.

Special Abilities

Dust Cloud (Ex) A sabosan gains Hover As a bonus feat, and can use this feat to create a dust cloud even though it is not Large. The resulting dust cloud has only a 30-foot radius.

Fell Shriek (Su) As a standard action, a sabosan can emit a deafening cry in a 30-foot cone. Creatures in this area must make a successful DC 15 Fortitude save or be deafened for 1 minute. Sabosan are immune to this ability. The save DC is Constitution-based.

Attributes

AC
18, Touch 14, Flat-footed 14 (+4 Dex, +4 Natural)
Alignment
Ne
Base Atk
+7
CMB
+10
CMD
24
CR
CR 5
Cha
10
Con
15
Creature Type
Monstrous Humanoid
Dex
18
Environment
Warm Forests Or Underground
Feats
Flyby Attack , Hover B , Improved Initiative , Power Attack , Skill Focus ( Perception )
Fort
+4
HP
52 (7d10+14)
Init
Ne Medium Monstrous Humanoid +8
Int
9
Languages
Abyssal
Melee
Bite +10 (1d6+3 Plus Bleed ), 2 Claws +10 (1d6+3 Plus Grab )
Organization
Solitary, Hunting Party (2-6), Or Clan (7-12)
Ref
+9
Senses
Blindsense 60 Ft., Darkvision 60 Ft., Scent ; Perception +14
Size
Medium
Skills
Acrobatics +11, Fly +8, Perception +14, Stealth +14
Special Attacks
Bleed (1d4), Blood Drain (1 Constitution), Dust Cloud, Fell Shriek, Powerful Charge (Claw, 2d6+6)
Speed
30 Ft., Fly 40 Ft. (Good)
Str
16
Treasure
Standard
Will
+6
Wis
13
XP
1,600
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