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Pathfinder

Compendium

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Scylla

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The scylla is one of the more nightmarish aberrations to blight the mortal world. Conflicting tales of her origins abound, from demonic flesh-crafting and arcane experiments to a divine curse handed down by a vengeful deity. The most popular stories cast the first scylla as the monstrous spawn of a union between a mortal and a god. Whatever the case, scyllas are fortunately quite rare, enough so that many consider them nothing more than tall tales told by sailors deep in their cups.

Scyllas dwell along major shipping lanes, often near coastlines, where they use their spell-like abilities to lure entire ships to their doom. The hideous monsters are intelligent creatures, though half-mad with hunger and self-loathing. They normally do not use weapons, but when they do, they prefer to fight with light weapons wielded by their human-sized upper arms. However, they much prefer to keep their hands free to utilize magic items like wands, staves, and other powerful devices.

Attributes

AC
30, Touch 20, Flat-footed 18 (+11 Dex, +1 Dodge, +10 Natural, -2 Size)
Alignment
Ce
Aura
Frightful Presence (30 Ft., Dc 26)
Base Atk
+15
CMB
+25 (+29 Grapple)
CMD
47 (Can't Be Tripped)
CR
CR 16
Cha
22
Con
27
Creature Type
Aberration (Aquatic)
DR
10/cold Iron And Lawful
Defensive Abilities
Freedom Of Movement , Improved Evasion
Dex
32
Environment
Any Water
Feats
Combat Reflexes , Dodge , Improved Critical (Bite), Mobility , Multiattack , Power Attack , Vital Strike , Weapon Finesse , Weapon Focus (Bite), Weapon Focus (Tentacles)
Fort
+14
HP
250 (20d8+160); Fast Healing 10
Immune
Cold , Charm Effects, Confusion And Insanity Effects
Init
Ce Huge Aberration ( Aquatic ) +11
Int
20
Languages
Abyssal, Aquan, Common
Melee
4 Bites +25 (1d8+8/19-20 Plus Bleed ), 4 Tentacles +23 (1d6+4 Plus Grab )
Organization
Solitary
Reach
15 Ft.
Ref
+17
Resist
Acid 20, Fire 20
SQ
Amphibious, Change Shape (1 Humanoid Form, Alter Self ), Undersized Weapons
Senses
All-around Vision , Blindsight 30 Ft., Darkvision 60 Ft., Low-light Vision, See Invisibility ; Perception +29
Size
Huge
Skills
Acrobatics +34, Bluff +26, Knowledge (Nature) +25, Intimidate +29, Perception +29, Sense Motive +26, Stealth +26, Swim +39, Use Magic Device +26
Space
15 Ft.
Special Attacks
Bleed (1d6), Constrict (1d6+8)
Speed
30 Ft., Swim 50 Ft.
Spell Resistance
27
Spell-Like Abilities
(Cl 16th; Concentration +22) Constant— Freedom Of Movement , Nondetection , See Invisibility At Will— Acid Arrow , Control Water , Fog Cloud , Greater Dispel Magic , Major Image (Dc 19) 3/day— Black Tentacles , Charm Monster (Dc 20), Insanity (Dc 23), Mirage Arcana (Dc 21), Solid Fog 1/day— Control Weather , Power Word Stun , Project Image (Dc 23), Summon (Level 8, 1 Charybdis)
Str
27
Treasure
Triple
Will
+18
Wis
23
XP
76,800
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