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To the serpentfolk, the pursuit of Knowledge and magic is the highest goal. Their legends speak of how humanity rose to power only through the theft of serpent magic, a legend that may form the basis of the hatred toward humanity most serpentfolk harbor. They view themselves as the undisputed masters of magic, be it arcane or divine. Yet despite this, the majority of serpentfolk today are degenerates who have devolved to the point of primeval savagery and have lost much of their magical legacy—more civilized serpentfolk generally regard these degenerates with shame and disdain.
Serpentfolk are 6 feet tall and weigh 120 pounds. Degenerates are only 5 feet tall but weigh 200 pounds. All serpentfolk are quite long-lived, and generally live to the age of 500.
When a serpentfolk gains class levels, several of its abilities increase as well, as detailed below.
Degenerate serpentfolk possess the same statistics as normal serpentfolk, save for the following adjustments.
Poison (Ex) Bite—injury; Save Fort DC 15; Frequency 1/round for 6 rounds; Effect 1d2 Str; Cure 2 saves. The save DC is Constitution-based.