Advertisement Create a free account

Pathfinder

Compendium

Type to search for a spell, item, class — anything!

Serpentfolk

Edit Page Content

To the serpentfolk, the pursuit of Knowledge and magic is the highest goal. Their legends speak of how humanity rose to power only through the theft of serpent magic, a legend that may form the basis of the hatred toward humanity most serpentfolk harbor. They view themselves as the undisputed masters of magic, be it arcane or divine. Yet despite this, the majority of serpentfolk today are degenerates who have devolved to the point of primeval savagery and have lost much of their magical legacy—more civilized serpentfolk generally regard these degenerates with shame and disdain.

Serpentfolk are 6 feet tall and weigh 120 pounds. Degenerates are only 5 feet tall but weigh 200 pounds. All serpentfolk are quite long-lived, and generally live to the age of 500.

Advanced Serpentfolk

When a serpentfolk gains class levels, several of its abilities increase as well, as detailed below.

Degenerate Serpentfolk

Degenerate serpentfolk possess the same statistics as normal serpentfolk, save for the following adjustments.

Special Abilities

Poison (Ex) Bite—injury; Save Fort DC 15; Frequency 1/round for 6 rounds; Effect 1d2 Str; Cure 2 saves. The save DC is Constitution-based.

Attributes

AC
18, Touch 15, Flat-footed 13 (+5 Dex, +3 Natural)
Alignment
Ne
Base Atk
+5
CMB
+4
CMD
19
CR
CR 4
Cha
16
Con
17
Creature Type
Monstrous Humanoid
Dex
21
Environment
Any Land (Usually Jungles Or Underground)
Feats
Great Fortitude , Improved Initiative , Weapon Finesse
Fort
+6
HP
42 (5d10+15)
Immune
Mind-affecting Effects, Paralysis, Poison
Init
Ne Medium Monstrous Humanoid +9
Int
18
Languages
Aklo, Common, Draconic, Undercommon; Telepathy 100 Ft.
Melee
Mwk Dagger +11 (1d41/1920), Bite +5 (1d61 Plus Poison )
Organization
Solitary, Pair, Or Cult (312)
Racial Modifiers
+4 Use Magic Device , +8 Escape Artist
Ref
+9
Senses
Darkvision 60 Ft., Scent ; Perception +10
Size
Medium
Skills
Acrobatics +10, Disguise +8, Escape Artist +18, Knowledge (Arcana) +9, Perception +10, Sense Motive +7, Spellcraft +9, Use Magic Device +12
Speed
30 Ft.
Spell Resistance
15
Spell-Like Abilities
(Cl 4th; Concentration +7) At Will— Disguise Self (Humanoid Form Only, Dc 14), Ventriloquism 1/day— Blur , Mirror Image , Suggestion (Dc 16)
Str
8
Treasure
Npc Gear (Masterwork Dagger, Other Treasure)
Will
+6
Wis
15
XP
1,200
Advertisement Create a free account