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Pathfinder

Compendium

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Skaveling Bat

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Skaveling CR 5

XP 1,600

Known in some circles as ghoul bats, skavelings are the hideous result of necromantic manipulation by urdefhans, who create them from mobats specially raised on diets of fungus and humanoid flesh. Upon reaching maturity, urdefhans ritually slay the bats using necrotic poisons, then raise the corpses to serve as mounts and guardians.

Special Abilities

Disease (Su) Ghoul Fever : Bite—injury; Save Fort DC 16; Onset 1 day; Frequency 1/day; Effect 1d3 Con and 1d3 Dex damage; Cure 2 consecutive saves. The save DC is Charisma-based. A Humanoid Who dies of ghoul fever rises as a ghoul at the next midnight (see Ghouls ).

Screech (Su) Once per day as a standard action, a skaveling can screech as a mobat, save that those who are affected are stunned for 1d3 rounds unless they make a DC 16 Fortitude save. The save DC is Charisma-based.

Attributes

AC
19, Touch 13, Flat-footed 15 (+3 Dex, +6 Natural, -1 Size)
Base Atk
+6
CMB
+12
CMD
26
CR
5
Cha
14
Con
&Mdash;
Dex
17
Environment
Any Underground
Feats
Dodge , Flyby Attack , Improved Initiative , Mobility , Skill Focus ( Stealth )
Fort
+5
HP
58 (9d8+18)
Immune
Undead Traits
Init
Ce Large Undead +7
Int
8
Languages
Undercommon
Melee
Bite +10 (2d8+7 Plus Disease And Paralysis)
Organization
Solitary Or Colony (2-8)
Racial Modifiers
+4 Perception When Using Blindsense
Reach
5 Ft.
Ref
+6
Senses
Blindsense 120 Ft.; Perception +14
Skills
Fly +13, Perception +14 (+18 When Using Blindsense ), Stealth +14
Space
10 Ft.
Special Attacks
Screech, Paralysis (1d4+1 Rounds, Dc 16)
Speed
20 Ft., Fly 40 Ft. (Good)
Str
21
Treasure
Incidental
Will
+8
Wis
15
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