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This armored skeleton stands in a battle-ready pose, its weapon held high as cold blue light shines in its eye sockets.
“Skeletal Champion” is an acquired template that can be added to any corporeal Creature (other than an undead) that has a skeletal system (referred to hereafter as the base creature) and a minimum Intelligence of 3.
CR: A skeletal champion's CR is +1 higher than a normal skeleton with the same HD.
Alignment: Any evil.
Armor Class: Natural armor as per skeleton.
Hit Dice: Change all of the creature's racial HD to d8s, then add 2 racial Hit Dice to this total (creatures without racial HD gain 2). HD from class levels are unchanged.
Speed: As standard skeleton.
Attacks: As standard skeleton.
BAB: Its BAB for racial HD equals 3/4 of its HD.
Skills: Gains skill ranks per racial Hit Die equal to 4 + its Int modifier. Class Skills for racial HD are Climb, Disguise, Fly, Intimidate, Knowledge (arcana), Knowledge (religion), Perception, Sense Motive, Spellcraft, and Stealth. Skills gained from class levels remain unchanged.
Saves: Base save bonuses for racial Hit Dice are Fort +1/3 HD, Ref +1/3 HD, and Will +1/2 HD + 2.