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Soulbound Mannequin

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This strange Construct is shaped like a masked Humanoid made of wood and porcelain.

Special Abilities

Alignment Variation (Ex) Soulbound mannequins are at least partially neutral in Alignment, although they can also be Chaotic, evil, good, or Lawful. They have an alignment-dependent spell-like ability usable once per day as listed below.

Attributes

AC
19, Touch 13, Flat-footed 16 (+3 Dex, +6 Natural)
Alignment
N
Base Atk
+10
CMB
+14 (+18 Grapple)
CMD
27
CR
CR 7
Cha
9
Con
&Mdash;
Creature Type
See Below) Medium Construct
DR
5/magic
Dex
16
Environment
Any Land
Feats
Improved Initiative, Martial Weapon Proficiency (Any One), Throw Anything, Toughness, Weapon Focus (Claw)
Fort
+3
HP
85 (10d10+30)
Immune
Construct Traits
Init
N (But See Below) Medium Construct +7
Int
11
Languages
Common
Melee
2 Claws +15 (1d8+4 Plus Grab)
Organization
Solitary, Pair, Or Family (312)
Ref
+6
SQ
Alignment Variation, Soul Focus
Senses
Darkvision 60 Ft., Low-light Vision; Perception +10
Size
(But
Skills
Intimidate +9, Perception +10
Special Attacks
Constrict (1d8+4)
Speed
30 Ft.
Spell-Like Abilities
(Cl 10th; Concentration +9) At Will— Detect Poison , Light , Mage Hand , Open/close , Prestidigitation 3/day— Alarm , Feather Fall , Hold Portal 1/day— Disguise Self (See Below), Levitate , One Additional Ability Based On Alignment (See Below)
Str
18
Treasure
Standard
Weaknesses
Susceptible To Mind-affecting Effects
Will
+3
Wis
10
XP
3,200
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