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Spring-Heeled Jack

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With jet-black skin and a small but menacing pair of horns, this goateed, impish Creature wields a bloody knife and a wicked grin.

This cruel-eyed night terror is infamous for his love of trickery and spontaneous bursts of violence. Spring-Heeled Jack stands about 4 feet tall and weighs about 80 pounds.

Spring-Heeled Jack keeps up a reputation for gruesome killing sprees and tends to flee the crime scene by leaping onto buildings. He subsists on raw Animal meat, from deer to house rat to beetle. His knife is often his only company, and after years of self-inflicted solitude Spring-Heeled Jack considers it his best and only friend, and has taken to calling it "Love." The finely wrought knife has no special properties, but is clearly of otherworldly origin and leaves strange scars that are impossible to reproduce.

Chaotic and spontaneous, Spring-Heeled Jack at times lets his prey live to spread his legend. Though he doesn't commit his heinous crimes for notoriety alone, he revels in the reputation he has earned and the fear that registers in people's eyes as he pounces upon them.

It is widely thought that Spring-Heeled Jack was at one point human, but lost his humanity in exchange for fiendish powers. The truth is that "he" is a fey creature—the best known of a race of fey creatures related to quicklings. These fey are fond of traveling to the Material Plane, where their mayhem is more feared and appreciated. To add to the mystery, they all use the same name among mortals and pretend to be the same individual.

Special Abilities

Frightening Gaze (Su) Any Creature within a 10-ft. radius upon whom Spring-Heeled Jack's gaze falls is panicked for 1d6 rounds. A successful DC 13 Will save negates. The save DC is Charisma-based.

Vault (Su) Spring-Heeled Jack can jump up to 20 feet (vertically or horizontally in any combination) as a Move Action without provoking Attacks of Opportunity.

Attributes

AC
16, Touch 16, Flat-footed 11 (+5 Dex, +1 Size)
Alignment
Ce
Base Atk
+2
CMB
+3
CMD
18
CR
CR 3
Cha
13
Con
14
Creature Type
Fey
Dex
21
Environment
Any Land
Feats
Toughness, Weapon Finesse
Fort
+3
HP
26 (4d6+12)
Init
Ce Small Fey +5
Int
10
Languages
Common, Sylvan
Melee
Mwk Dagger +9 (1d3+2/1920)
Organization
Solitary
Racial Modifiers
+4 Acrobatics When Jumping
Ref
+9
Senses
Low-light Vision; Perception +7
Size
Small
Skills
Acrobatics +12 (+16 When Jumping), Bluff +6, Climb +9, Escape Artist +12, Perception +7, Sleight Of Hand +10, Stealth +16
Special Attacks
Breath Weapon (15-ft. Cone, 2d6 Fire Damage, Reflex Dc 14 Half, Usable Every 2d4 Rounds), Frightening Gaze, Vault, Sneak Attack +1d6
Speed
40 Ft.
Spell-Like Abilities
(Cl 4th; Concentration +5) Constant— Feather Fall, Pass Without Trace 1/day— Passwall
Str
15
Treasure
Double (Mwk Dagger, Other Treasure)
Will
+4
Wis
10
XP
800
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