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Pathfinder

Compendium

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Stingray

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Often found buried in mud, sand, or sea grass, this normally passive creature raises its tail above its body like a scorpion when cornered or injured. Its stinger is a barbed spine with two grooves allowing the toxin to enter the wound. While often found in bays and estuaries, some breeds of stingray can make their home in rivers far upstream from salt water. Stingrays, like their larger manta ray cousins, use a form of electrolocation to find prey in the silt-laden waters.

The stingray presented here is a relatively large member of the species; for smaller stingrays, apply the young creature template.

Stingray Companion

Starting Statistics: Size Small; Speed swim 40 ft.; Attack sting (1d3 plus poison); Ability Scores Str 6, Dex 15, Con 13, Int 1, Wis 13, Cha 2; Special Qualities low-light vision.

4th-Level Advancement: Size Medium; AC +1 natural armor; Attack sting (1d4 plus poison); Ability Scores Str +4, Dex –2, Con +2; Special Qualities blindsense 30 ft.

Special Abilities

Poison (Ex) Sting—injury; Save Fort DC 13; Frequency 1/round for 4 rounds; Effect 1d2 Dex and 1 Con; Cure 1 save. The save DC is Constitution-based.

Attributes

AC
12, Touch 11, Flat-footed 11 (+1 Dex, +1 Natural)
Alignment
N
Base Atk
+1
CMB
+1
CMD
12
CR
1/2
Cha
2
Con
15
Creature Type
Animal (Aquatic)
Dex
13
Environment
Warm Oceans
Feats
Skill Focus ( Perception )
Fort
+5
HP
13 (2d8+4)
Init
N Medium Animal ( Aquatic ) +1
Int
1
Melee
Sting +1 (1d4 Plus Poison )
Organization
Solitary, Pair, Or Flight (3-12)
Racial Modifier
+8 Stealth In Sand Or Mud
Ref
+4
Senses
Blindsense 30 Ft., Low-light Vision; Perception +8
Size
Medium
Skills
Perception +8, Stealth +5 (+13 In Sand Or Mud), Swim +8
Speed
Swim 40 Ft.
Str
10
Treasure
None
Will
+1
Wis
13
XP
200
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