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Succubus

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Tiny horns, bat-like wings, and a sinuous tail betray the demonic nature of this alluring woman.

Among the demon hordes, a succubus can often rise to incredible heights of power through her manipulations and sensual charms, and many a demonic war has raged due to the subtle machinations of such creatures. A succubus is formed from the souls of particularly lustful and rapacious evil mortals.

Special Abilities

Energy Drain (Su) A succubus drains energy from a mortal she lures into an act of passion, such as a kiss. An unwilling victim must be grappled before the succubus can use this ability. The succubus's kiss bestows one negative level. The kiss also has the effect of a Suggestion Spell, asking the victim to accept another act of passion from the succubus. The victim must succeed on a DC 22 Will save to negate the Suggestion . The DC is 22 for the Fortitude save to remove a negative level. These save DCs are Charisma-based.

Profane Gift (Su) Once per day as a Full-Round Action, a succubus may grant a profane gift to a willing Humanoid Creature by touching it for 1 full round. The target gains a +2 profane bonus to an Ability Score of his choice. A single Creature may have no more than one profane gift from a succubus at a time. As long as the profane gift persists, the succubus can communicate telepathically with the target across any distance (and may use her Suggestion Spell-like ability through it). A profane gift is removed by Dispel Evil Or Dispel Chaos . The succubus can remove it as well as a Free Action (causing 2d6 Charisma drain to the victim, no save).

Attributes

AC
20, Touch 13, Flat-footed 17 (+3 Dex, +7 Natural)
Alignment
Ce
Base Atk
+8
CMB
+11
CMD
22
CR
CR 7
Cha
27
Con
20
Creature Type
Outsider (Chaotic, Demon, Evil, Extraplanar)
DR
10/cold Iron Or Good
Dex
17
Environment
Any (Abyss)
Feats
Agile Maneuvers , Combat Reflexes , Iron Will , Weapon Finesse
Fort
+7
HP
84 (8d10+40)
Immune
Electricity, Fire, Poison
Init
Ce Medium Outsider ( Chaotic , Demon , Evil , Extraplanar ) +3
Int
18
Languages
Abyssal, Celestial, Common, Draconic; Tongues , Telepathy 100 Ft.
Melee
2 Claws +11 (1d6+1)
Organization
Solitary, Pair, Or Harem (312)
Racial Modifiers
+8 Bluff , +8 Perception
Ref
+9
Resist
Acid 10, Cold 10
SQ
Change Shape ( Alter Self , Small Or Medium Humanoid)
Senses
Darkvision 60 Ft., Detect Good; Perception +21
Size
Medium
Skills
Bluff +27, Diplomacy +19, Disguise +19, Escape Artist +11, Fly +14, Intimidate +16, Knowledge (Local) +15, Perception +21, Sense Motive +13, Stealth +14
Special Attacks
Energy Drain , Profane Gift
Speed
30 Ft., Fly 50 Ft. (Average)
Spell Resistance
18
Spell-Like Abilities
(Cl 12th) Constant— Detect Good, Tongues At Will— Charm Monster (Dc 22), Detect Thoughts (Dc 20), Ethereal Jaunt (Self Plus 50 Lbs. Of Objects Only), Suggestion (Dc 21), Greater Teleport (Self Plus 50 Lbs. Of Objects Only), Vampiric Touch 1/day— Dominate Person (Dc 23), Summon (Level 3, 1 Babau 50%)
Str
13
Treasure
Double
Will
+10
Wis
14
XP
3,200
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