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Pathfinder

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Thanadaemon

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2 claws +20 (1d4+5 plus energy drain)

While all daemons represent death in some fashion, thanadaemons, the Deacons of Death, represent the Inevitable death through old age. Thanadaemons effortlessly work eerie skiffs along every pus- and bile-choked river in Abaddon, including the legendary River Styx. For the right price (typically 50 pp or 2 gems worth at least 300 gp each), a thanadaemon will even carry passengers on its skiff, yet those who travel with these fiends should beware—they frequently renegotiate the terms once they've got their passengers in dangerous realms.

Special Abilities

Draining Weapon (Su) A thanadaemon's Energy Drain attack functions through any melee weapon it wields.

Fear Gaze (Su) Cower in Fear For 1d6 rounds, 30 feet, Will DC 21 negates. This is a mind-affecting Fear Effect. The save DC is Charisma-based.

Soul Crush (Su) A thanadaemon can crush a soul gem (see cacodaemon) as a Standard Action to gain Fast Healing 15 for 15 rounds (this is a standard action). This Action condemns the crushed soul to Abaddon—resurrecting this victim requires a DC 28 Caster Level check.

Attributes

AC
27, Touch 14, Flat-footed 23 (+3 Dex, +1 Dodge, +13 Natural)
Alignment
Ne
Base Atk
+15
CMB
+20
CMD
34
CR
CR 13
Cha
18
Con
23
Creature Type
Outsider (Daemon, Evil, Extraplanar)
DR
10/good
Dex
16
Environment
Any (Abaddon)
Feats
Alertness , Blind-fight , Dodge , Improved Initiative , Iron Will , Lunge , Mobility , Power Attack
Fort
+11
HP
172 (15d10+90)
Immune
Acid, Death Effects, Disease , Poison
Init
Ne Medium Outsider ( Daemon , Evil , Extraplanar ) +7
Int
17
Languages
Abyssal, Draconic, Infernal; Telepathy 100 Ft.
Melee
+2 Quarterstaff +22/+17/+12 (1d6+9 Plus Energy Drain) Or
Organization
Solitary, Pair, Or Council (311)
Ref
+12
Resist
Cold 10, Electricity 10, Fire 10
Senses
Darkvision 60 Ft., True Seeing ; Perception +25
Size
Medium
Skills
Acrobatics +21, Bluff +22, Diplomacy +22, Intimidate +22, Knowledge (Planes) +21, Knowledge (Religion) +21, Perception +25, Sense Motive +25, Stealth +14, Survival +10
Special Attacks
Draining Weapon, Energy Drain (1 Level, Dc 21), Fear Gaze , Soul Crush
Speed
30 Ft.
Spell Resistance
24
Spell-Like Abilities
(Cl 15th; Concentration +19) Constant— Air Walk , True Seeing At Will— Greater Teleport (Self Plus Skiff And Passengers Only), Plane Shift (Self Plus Skiff And Passengers Only, Astral, Ethereal, And Evil-aligned Planes Only) 3/day— Animate Dead , Desecrate , Enervation 1/day—summon (Level 4, 1d4 Hydrodaemons 80% Or 1 Thanadaemon 35%)
Str
21
Treasure
Standard (+2 Quarterstaff, Other Treasure)
Will
+14
Wis
17
XP
25,600
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