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Pathfinder

Compendium

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Toshigami

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This strangely beautiful old woman is composed completely of blossoms, bark, and antlerlike branches.

Toshigami, known also as blossom kami, are associated with cherry trees—particularly those that grow in inhabited areas. Often, long after a city has fallen to ruin, these kami guardians are all that remain to remember the lost city's glory. In this way, the toshigami are also associated with the passing of time.

Toshigami rarely show themselves except to those in dire need or who are harming their trees. Still, they have a fascination with mortals, and have even been known to form romantic relationships with them on occasion. A toshigami is 5 feet tall and weighs 100 pounds.

Special Abilities

Touch of Ages (Su) When a toshigami hits a target with a touch attack or any melee weapon, the target must succeed at a DC 27 Fortitude save to avoid being magically aged. When a toshigami strikes a foe, it must decide whether it wishes to physically increase the target's age or mentally reduce the target's age. If it increases the target's physical age, the target takes 1 point of Strength, Dexterity, and Constitution drain. If it decreases the target's mental age, the target takes 1 point of Intelligence, Wisdom, and Charisma drain. Combined with the toshigami's numerous attacks, this can quickly devastate a target, but once a target succeeds at its saving throw against the touch of ages, it can no longer be affected by this ability for 1 round. This is a magical aging effect, but does not actually alter the victim's true age—it merely simulates the creeping effect of age on the flesh or the reversion to an increasingly infantile state of mind. The save DC is Charisma-based.

Attributes

AC
30, Touch 20, Flat-footed 22 (+6 Dex, +2 Dodge, +2 Insight, +10 Natural)
Alignment
Ng
Base Atk
+20
CMB
+26
CMD
39
CR
CR 15
Cha
25
Con
20
Creature Type
Outsider (Kami, Native)
DR
10/cold Iron And Evil
Dex
22
Environment
Any Land
Feats
Agile Maneuvers , Combat Reflexes , Dodge , Greater Two-weapon Fighting , Improved Initiative , Improved Two-weapon Fighting , Iron Will , Lightning Reflexes , Two-weapon Fighting , Weapon Focus (Quarterstaff)
Fort
+11
HP
210 (20d10+100); Fast Healing 10
Immune
Bleed , Mind-affecting Effects, Petrification, Polymorph
Init
Ng Medium Outsider (Kami, Native ) +10
Int
15
Languages
Common; Speak With Plants , Telepathy 100 Ft.
Melee
+2 Quarterstaff +22/+22/+17/+12/+6 (1d6+4 Plus Touch Of Ages), +2 Quarterstaff +22/+17/+12 (1d6+3 Plus Touch Of Ages) Or Touch +22 (Touch Of Ages)
Organization
Solitary
Ref
+23
Resist
Acid 10, Electricity 10, Fire 10
SQ
Merge With Ward, Ward (Cherry Tree)
Senses
Darkvision 60 Ft., Deathwatch, True Seeing; Perception +25
Size
Medium
Skills
Bluff +30, Diplomacy +30, Fly +20, Heal +25, Knowledge (Nature) +25, Perception +25, Sense Motive +25, Stealth +29, Survival +25
Speed
60 Ft. (30 Ft. Without Haste ), Fly 90 Ft. (Good, 60 Ft. Without Haste )
Spell Resistance
26
Spell-Like Abilities
(Cl 20th; Concentration +27) Constant— Deathwatch , Fly , Foresight, Haste, Speak With Plants, True Seeing At Will— Cure Moderate Wounds, Tree Shape (Cherry Tree Only) , Tree Stride (Self Plus 50 Lbs. Of Objects Only) 3/day— Greater Restoration , Slow (Dc 20) 1/day— Finger Of Death (Dc 24), Time Stop , Waves Of Exhaustion
Str
15
Treasure
Standard ( +2 Quarterstaff , Other Treasure)
Will
+16
Wis
14
XP
51,200
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