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Pathfinder

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Tunche

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Standing on three legs, this Creature is a mix of dangerous jungle animals and plants fused into one deadly predator.

A tunche is a bizarre forest Creature with twisted feline legs, a dense body resembling jungle undergrowth, clawed arms like those of a praying mantis, and a head resembling a cross between a monstrous spider's head and a jungle orchid. Although it has plant and Animal features, a tunche is neither plant nor Animal and is immune to effects that specifically target such creatures. Considering itself the ultimate protector of the jungle, a tunche prowls its domain in search of any who might despoil this vibrant and lush environment. If a tunche encounters travelers who treat the jungle with proper respect, it might simply observe them or Demand an offering in exchange for allowing them to pass through its territory.

A tunche especially enjoys toying with its victims, using its magic to confuse and Mislead its opponents. A tunche rarely kills a foe without toying with it first, unless the target is actively harming plants or animals.

A tunche stands 20 feet tall and weighs 4,000 pounds.

Special Abilities

Feather Step (Su) A tunche in a forest ignores the adverse Movement effects of difficult terrain, and can even take 5-foot steps in difficult terrain.

Poison (Ex) Bite—injury; Save Fort DC 29; Frequency 1/round for 6 rounds; Effect 1d4 Con and 1d4 Wis plus nauseated for 1 round; Cure 2 consecutive saves.

Attributes

AC
31, Touch 13, Flat-footed 26 (+5 Dex, +18 Natural, 2 Size)
Alignment
Cn
Base Atk
+12
CMB
+25 (+27 Bull Rush)
CMD
40 (42 Vs. Bull Rush, 42 Vs. Trip)
CR
CR 17
Cha
25
Con
24
Creature Type
Fey
DR
15/cold Iron And Slashing
Dex
21
Environment
Warm Forests
Feats
Awesome Blow , Blind-fight, Cleave, Combat Reflexes, Great Cleave, Improved Bull Rush, Improved Critical (Bite), Improved Initiative, Improved Vital Strike, Power Attack, Vital Strike, Weapon Focus (Bite), Weapon Focus (Claw)
Fort
+15
HP
262 (25d6+175)
Init
Cn Huge Fey +9
Int
12
Languages
Aklo, Sylvan; Speak With Plants , Tongues
Melee
Bite +22 (2d8+11/1920 Plus Poison), 4 Claws +22 (3d6+11)
Organization
Solitary
Racial Modifiers
+8 Acrobatics When Jumping, +8 Stealth In Forests
Reach
15 Ft.
Ref
+19
SQ
Change Shape (Small Or Medium Humanoid; Alter Self ), Sound Mimicry (Sounds And Voices)
Senses
Darkvision 60 Ft., Low-light Vision, Scent; Perception +33
Size
Huge
Skills
Acrobatics +21 (+29 When Jumping), Bluff +22, Climb +19, Intimidate +32, Knowledge (Geography) +29, Knowledge (Nature) +29, Perception +33, Sense Motive +33, Stealth +25 (+33 In Forests), Swim +19
Space
15 Ft.
Special Attacks
Poison, Rend (2 Claws, 3d6+16)
Speed
50 Ft., Climb 20 Ft., Swim 20 Ft.; Feather Step
Spell-Like Abilities
(Cl 20th; Concentration +27) Constant— Speak With Plants , Tongues At Will— Burst Of Nettles (Dc 20), Entangle (Dc 18), Tree Shape , Tree Stride , Ventriloquism , Warp Wood (Dc 19) 7/day— Diminish Plants, Plant Growth , Wall Of Thorns 3/day— Control Plants (Dc 25), Move Earth , True Seeing
Str
33
Treasure
Standard
Will
+19
Wis
20
XP
102,400
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