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Pathfinder

Compendium

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Vexgit

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Maniacally destructive little brutes, vexgits delight in scrapping and sabotaging the works of larger races. The larger and more complicated the target, the better. While one of these spiteful gremlins might delight in trapping someone behind a door with a jammed lock, loosening the wheels on a carriage, or sneakily removing all the nails from a small boat, it's when groups of vexgits get together that they're truly dangerous. In such instances, the portcullis of a vexgit-infested gatehouse turns into a deadly weapon, while a clock tower becomes an avalanche of gears waiting to topple. Engineers warn apprentices of masterful constructions destroyed by these unruly gremlins, with many blaming their greatest failures on such tiny saboteurs.

Like most gremlins, vexgits prefer to live underground, but cities and the devices they find there fascinate them, often drawing mobs of the dangerous fey to sewer tunnels and abandoned warehouses.

Vexgits stand 1-1/2 feet tall and weigh approximately 16 pounds.

Special Abilities

Speedy Sabotage (Su) Vexgits are adept at disassembling machinery, reducing even complex devices to trash with shocking speed. When using the Disable Device Skill, these gremlins treat all devices as being one category simpler for the purposes of determining how long it takes to use the skill. Thus, difficult devices count as tricky, tricky devices count as simple, and simple devices can be dismantled as a free action.

Wrecking Crew (Su) A group of up to six vexgits can work together to dismantle a device. This ability functions like the aid another action, but a single vexgit can receive help from up to five other vexgits, granting it up to a +10 bonus on its Disable Device Check.

Attributes

AC
15, Touch 13, Flat-footed 14 (+1 Dex, +2 Natural, +2 Size)
Alignment
Le
Base Atk
+0
CMB
1
CMD
7
CR
CR 1
Cha
11
Con
14
Creature Type
Fey
DR
5/cold Iron
Dex
13
Environment
Any Underground Or Urban
Feats
Skill Focus ( Disable Device ), Toughness B , Weapon Finesse B
Fort
+2
HP
8 (1d6+5)
Init
Le Tiny Fey +1
Int
12
Languages
Undercommon
Melee
Warhammer +0 (1d4-2/ × 3), Bite 2 (1d3-2)
Organization
Solitary, Pair, Mob (3-12), Or Infestation (13-20 With 1-3 Sorcerers Of 1st-3rd Level, 1 Rogue Leader Of 2nd-4th Level, 2-14 Trained Dire Rats, 2-5 Trained Venomous Snakes, And 1-3 Rat Swarms)
Racial Modifiers
+4 Disable Device , +4 Stealth In Metal Or Stony Areas, 4 Stealth When Moving
Reach
0 Ft.
Ref
+3
Senses
Darkvision 120 Ft., Low-light Vision; Perception +5
Size
Tiny
Skills
Appraise +2, Climb +13, Craft (Traps) +5, Disable Device +9, Knowledge (Engineering) +2, Perception +5, Stealth +13 (+17 In Metal Or Stony Areas, +9 When Moving)
Space
2-1/2 Ft.
Special Attacks
Speedy Sabotage, Wrecking Crew
Speed
20 Ft., Climb 20 Ft.
Spell Resistance
12
Spell-Like Abilities
(Cl 1st; Concentration +1) At Will— Prestidigitation 1/hour— Rusting Grasp, Snare
Str
6
Treasure
Standard (Warhammer, Other Treasure)
Will
+3
Wis
13
XP
400
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