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Pathfinder

Compendium

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Water Yai

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This towering woman has blue skin, small fangs, and a third eye glaring from her forehead. Her robes are soaking wet.

The water yai clad themselves in the flesh of storm giants, yet these yai are more at home dwelling beneath the waves than they are above them. Unlike most oni, water yai have no real longing to rule or infiltrate societies—yet they still enjoy posing as humanoids. They often assume the forms of enormous merfolk in the water, but prefer to adopt the shapes of storm giants when on land. The water yai then pursues its favorite decadence—the acclimation of material wealth and luxuries. Water yai tend to be easily distracted by beautiful treasures, and despite their evil natures are prone to acts of unexpected frivolity.

Special Abilities

Acidic Missile (Su) As a swift action, a Water Yai can launch a bolt of acid from its third eye. Any creature struck by this bolt must also make a DC 29 Fortitude save to avoid becoming nauseated for 1 round by the overwhelming stench of the acid. This attack has a range of 180 feet with no range increment. The save DC is Constitution-based.

Flowing Robes (Su) A Water Yai wears a special silk kimono infused with magical Water . This kimono grants a +6 armor bonus. These robes function as armor only for Water Yai.

Liquid Form (Sp) As a standard action, a Water Yai can turn into a mobile pool of Water . This functions like Gaseous form , except that the yai cannot fly in this form. It retains its own base speed, and its swim speed doubles to 120 feet. The Water Yai can end this ability as a standard action.

Attributes

AC
32, Touch 11, Flat-footed 29 (+6 Armor, +3 Dex, +15 Natural, -2 Size)
Alignment
Ce
Base Atk
+22
CMB
+38 (+40 Bull Rush, Disarm)
CMD
51 (53 Vs. Bull Rush, Disarm)
CR
CR 18
Cha
22
Con
27
Creature Type
Outsider (Aquatic, Giant, Native, Oni, Shapechanger, Water)
Defensive Abilities
Freedom Of Movement
Dex
17
Environment
Any Water
Feats
Awesome Blow , Blind-fight , Cleave , Combat Expertise , Combat Reflexes , Critical Focus , Improved Bull Rush , Improved Critical (Spear), Improved Disarm, Improved Initiative , Power Attack
Fort
+21
HP
297 (22d10+176); Regeneration 10 (Fire Or Good Spells)
Immune
Acid
Init
Ce Huge Outsider ( Aquatic , Giant , Native , Oni , Shapechanger , Water ) +7
Int
16
Languages
Common, Giant
Melee
Mwk Spear +35/+30/+25/+20 (3d6+21/19-20/3) Or 2 Slams +34 (2d6+14)
Organization
Solitary
Ranged
Acidic Missile +23 Touch (4d6 Acid Plus Nausea)
Reach
15 Ft. (20 Ft. With Spear)
Ref
+10
SQ
Amphibious, Change Shape (Medium, Large, Or Huge Humanoid; Alter Self Or Giant Form Ii )
Senses
Darkvision 60 Ft., Low-light Vision; Perception +26
Size
Huge
Skills
Acrobatics +21 (+29 When Jumping), Bluff +30, Disguise +30, Fly +24, Intimidate +30, Knowledge (Arcana) +24, Perception +26, Perform (Sing) +24, Sense Motive +26, Spellcraft +21, Swim +43
Space
15 Ft.
Speed
50 Ft., Fly 60 Ft. (Good), Swim 60 Ft.
Spell Resistance
29
Spell-Like Abilities
(Cl 18th; Concentration +24) Constant— Fly, Freedom Of Movement, Water Walk At Will— Invisibility (Self Only), Liquid Form, Water Breathing 3/day— Charm Monster (Dc 20), Cone Of Cold (Dc 21), Control Water, Polar Ray
Str
39
Treasure
Standard (Masterwork Spear, Other Treasure)
Will
+18
Wis
20
XP
153,600
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