Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder

Compendium

Type to search for a spell, item, class — anything!

Wraith

Edit Page Content

This ghostly creature is little more than a dark shape with two flickering pinpoints of light where its eyes should be.

Wraiths are undead creatures born of evil and darkness. They hate light and living things, as they have lost much of their connection to their former lives.

Dread Wraith

A wraith that exists for long enough and feeds on enough life force undergoes an unholy transformation, becoming a creature known as a dread wraith. This causes the wraith to increase in size and strength, and to inflict 2d6 points of negative energy damage and 1d8 Constitution drain with its incorporeal touch. You can create a dread wraith by applying the giant and advanced simple templates, or you can increase the basic wraith to a Large 16 HD undead.

Special Abilities

Create Spawn (Su) A humanoid slain by a wraith becomes a wraith in 1d4 rounds. These spawn are less powerful than typical wraiths, and suffer a 2 penalty on all d20 rolls and checks, receive 2 hp per HD, and only Drain 1d2 points of Constitution on a touch. Spawn are under the command of the wraith that created them until its death, at which point they lose their spawn penalties and become free-willed wraiths. They do not possess any of the abilities they had in life.

Constitution Drain (Su) Creatures hit by a wraith's touch attack must succeed on a DC 17 Fortitude save or take 1d6 points of Constitution Drain . On each successful attack, the wraith gains 5 temporary hit points. The save DC is Charisma-based.

Lifesense (Su) A wraith notices and locates living creatures within 60 feet, just as if it possessed the blindsight ability.

Sunlight Powerlessness (Ex) A wraith caught in sunlight cannot attack and is staggered.

Unnatural Aura (Su) Animals do not willingly approach within 30 feet of a wraith, unless a master makes a DC 25 Handle Animal , Ride , or wild empathy check.

Attributes

AC
18, Touch 18, Flat-footed 14 (+5 Deflection, +3 Dex)
Alignment
Le
Aura
Unnatural Aura (30 Ft.)
Base Atk
+3
CMB
+6
CMD
21
CR
CR 5
Cha
21
Con
&Mdash;
Creature Type
Undead (Incorporeal)
Defensive Abilities
Channel Resistance +2, Incorporeal
Dex
16
Environment
Any
Feats
Blind-fight , Combat Reflexes , Improved Initiative
Fort
+6
HP
47 (5d8+25)
Immune
Undead Traits
Init
Le Medium Undead ( Incorporeal ) +7
Int
14
Languages
Common, Infernal
Melee
Incorporeal Touch +6 (1d6 Negative Energy Plus 1d6 Con Drain )
Organization
Solitary, Pair, Gang (3-6), Or Pack (7-12)
Ref
+4
Senses
Darkvision 60 Ft., Lifesense; Perception +10
Size
Medium
Skills
Diplomacy +10, Fly +7, Intimidate +13, Knowledge (Planes) +7, Perception +10, Sense Motive +10, Stealth +11
Special Attack
Create Spawn
Speed
Fly 60 Ft. (Good)
Str
&Mdash;
Treasure
None
Weaknesses
Sunlight Powerlessness
Will
+6
Wis
14
XP
1,600
Advertisement Create a free account