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Xanthos

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This elephant-sized equine Creature has bright red skin, fangs, six eyes, and armored plates on its head, neck, and back.

A xanthos is a strange Creature, part equine, part reptile. Bred as mounts by a long-dead race of alien plane-jumping explorers, xanthoi have a remarkable Intelligence and the ability to Teleport themselves and their riders over long distances. The race that created xanthoi has since died off or left for remote destinations, and the remaining xanthoi have lost many of their former powers, but they still have a driving need to explore worlds and planes. Xanthoi are omnivores but can survive on vegetable matter.

A xanthos memorizes geography, flora, and fauna in case its lost masters ever return. In its travels, it may seek out powerful adventurers to form a mutual alliance of curiosity and friendship, and continue its explorations in their company. Each xanthos has a specific interest, and its desire to examine and catalog might be inconvenient or irrelevant to an adventurer's desires.

Xanthoi avoid using their abilities to interfere or help with wars, planar invasions, and natural disasters, as they believe doing so violates an ancient code limiting their actions to observation and memorization rather than influencing events. They are more likely to flee than to fight unless fleeing would leave their friends stranded or in danger.

A xanthos is 13 feet tall at the shoulder and weighs 15,000 pounds. Its sloping, armored back is not particularly comfortable for humanoids to sit on, but is well suited for bearing a howdah that can hold up to four Medium or Small creatures. It may accept a howdah, but doesn't tolerate being treated as a beast of burden.

Special Abilities

Exploit Stellar Conjunction (Su) A xanthos can sense the Alignment of stellar objects (planets, comets, asteroids, and so on) and when they form conjunctions that allow it to use its magic for interplanetary travel. During these conjunctions, the xanthos can use its Teleport Spell-like ability as Interplanetary Teleport To reach any other world in its current solar system, or as Plane Shift To reach any known plane. A conjunction remains viable for only 10d10 hours, after which it could be days, weeks, or even months before another conjunction occurs that would once again allow travel between those two locations.

Attributes

AC
31, Touch 11, Flat-footed 28 (+2 Dex, +1 Dodge, +20 Natural, 2 Size)
Alignment
N
Base Atk
+17
CMB
+27
CMD
40 (44 Vs. Trip)
CR
CR 14
Cha
13
Con
21
Creature Type
Magical Beast
Dex
15
Environment
Any Land
Feats
Blind-fight, Combat Casting, Dodge, Endurance, Improved Initiative, Iron Will, Mobility, Multiattack , Toughness, Wind Stance
Fort
+15
HP
195 (17d10+102)
Immune
Cold
Init
N Huge Magical Beast +6
Int
12
Languages
Aklo; Telepathy 5 Ft.
Melee
Bite +23 (2d6+8), 2 Hooves +21 (1d8+4), Tail Slap +21 (2d6+4)
Organization
Solitary Or Gang (25)
Reach
10 Ft.
Ref
+12
Resist
Electricity 30, Fire 30
SQ
Exploit Stellar Conjunction, Hold Breath
Senses
Darkvision 120 Ft., Low-light Vision; Perception +23
Size
Huge
Skills
Climb +19, Intimidate +10, Knowledge (Any One) +10, Perception +23, Swim +19
Space
15 Ft.
Speed
60 Ft.
Spell Resistance
25
Spell-Like Abilities
(Cl 15th; Concentration +16) 5/day— Know Direction , Locate Creature , Purify Food And Drink , Teleport
Str
26
Treasure
None
Will
+10
Wis
16
XP
38,400
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