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Ypotryll

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This ugly creature's porcine head features multiple horns and tusks. Its muscular body ripples with raw power.

For those unfortunate enough to get in an ypotryll's way, the thundering rhythm of its hooves is the sound of doom. These creatures are pure savagery and Destruction incarnate. A bulk of muscle and hate, a charging ypotryll can be slowed by few things. Bodies and viscera are strewed about when this powerful boarlike Juggernaut hits a Shield wall, and pikes splinter on its armored plates as if they were twigs. Given enough momentum, a charging ypotryll can rip apart a drawbridge or even the crash through a keep's walls. Powerful savage tribes corral these beasts and unleash their carnage on the battlefield. Giants and powerful troll chiefs prize ypotrylls, and spend much time and resources to break them, though ypotrylls' volatile nature ensures such domestication is rare. When it does happen, they make truly frightening steeds.

In the wild, ypotrylls spend their time roaming their territory looking for enough food to support their massive bodies. While they prefer meat, these creatures are omnivores and will eat almost anything. Ypotrylls are especially fond of the scraps they can find in the trash heaps of civilized races, which can mean disaster for a settlement.

Special Abilities

Bloody-Minded (Ex) A ypotryll is not easily swayed from its bloody business. It gains a +6 bonus on saves against charm and compulsion effects.

Destructive Charge (Ex) A ypotryll's Charge attack ignores up to 1 point of a target object's hardness for each 5 feet charged.

Thundering Path (Ex) A ypotryll's Charge shakes the ground it crosses. The path of its Charge is considered difficult terrain until the start of the ypotryll's next turn, and creatures with Tremorsense that are within 100 feet of the end of the ypotryll's Charge are blinded for that same amount of time.

Unstoppable Force (Ex) A ypotryll's bonus on a Charge attack is +4, and it may add this bonus on Overrun Combat Maneuver checks attempted using Charge Through . A ypotryll may Charge over difficult terrain, provided the terrain does not cost more than 2 squares to enter.

Attributes

AC
29, Touch 7, Flat-footed 29 (1 Dex, +22 Natural, 2 Size)
Alignment
N
Base Atk
+22
CMB
+35 (+37 Bull Rush, +39 Overrun)
CMD
44 (46 Vs. Bull Rush, 46 Vs. Overrun)
CR
CR 15
Cha
7
Con
21
Creature Type
Magical Beast
DR
5/&mdash
Dex
9
Environment
Temperate Marshes, Hills, Or Coasts
Feats
Charge Through , Endurance, Great Fortitude, Greater Overrun, Improved Bull Rush, Improved Overrun, Iron Will, Multiattack , Power Attack, Run, Toughness
Fort
+21
HP
253 (22d10+132)
Init
N Huge Magical Beast 1
Int
2
Melee
Gore +31 (4d8+16 Plus Push), 2 Hooves +29 (2d8+11), Tail Slap +29 (2d6+5 Plus Push)
Organization
Solitary, Pair, Herd (316)
Racial Modifiers
+12 Acrobatics When Jumping, +4 Swim
Reach
15 Ft. (15 Ft. With Tail Slap)
Ref
+12
SQ
Bloody-minded
Senses
Darkvision 60 Ft., Low-light Vision, Scent; Perception +12
Size
Huge
Skills
Acrobatics +6 (+18 When Jumping), Perception +12, Survival +4, Swim +23
Space
10 Ft.
Special Attacks
Destructive Charge, Push (Gore, Tail Slap, 10 Ft.), Thundering Path, Trample (2d8+16), Unstoppable Force
Speed
60 Ft.
Str
32
Treasure
None
Will
+9; +6 Vs. Charms And Compulsions
Wis
10
XP
51,200
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