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Pathfinder

Compendium

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Table of Contents

  • Attributes
  • Break
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    Break

    You can attempt to break or at least Damage any one Medium or smaller object within range. If the target fails its Fortitude Saving Throw, it gains the broken condition. If cast on a broken item, that item is destroyed on a failed save.

    Attributes

    Break

    Sorcerer/wizard 1
    • School: Transmutation
    • Casting Time: 1 standard action
    • Range: Close (25 ft. + 5 ft./2 levels)
    • Target: One Medium or smaller object
    • Duration: Instantaneous
    • Saving Throw: Fortitude negates (object)
    • Spell Resistance: Yes (Object)