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This spell frees victims from enchantments, transmutations, and curses. Break Enchantment can reverse even an instantaneous effect. For each such effect, you make a Caster Level check (1d20 + Caster Level, maximum +15) against a DC of 11 + Caster Level of the effect. Success means that the Creature is free of the spell, curse, or effect. For a cursed magic item, the DC is equal to the DC of the curse.
If the spell is one that cannot be dispelled by Dispel Magic or Stone to Flesh, break Enchantment works only if that spell is 5th level or lower.
If the effect comes from a permanent magic item, break Enchantment does not remove the curse from the item, but it does free the victim from the item's effects.