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Pathfinder

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Bunyip

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The bunyip is a fierce and avid hunter, possessing a primal ruthlessness that seems almost evil in its rapacity. A bunyip typically inhabits large freshwater inlets or sheltered coastal sea caves where food is plentiful—the bunyip is equally at home in fresh or salt water. It prefers feeding on animals of Small size or larger, though it isn't averse to eating humanoids when presented the opportunity. Bunyips are quite territorial, and readily attack when intruders threaten their hunting grounds. Bunyips mate annually, during the late spring. During this period, bunyips become even more aggressive. After mating, couples split, with the female wandering off to find a place to birth a small litter of four to six pups. Females watch their pups for a few days, until they become independent enough for the mothers to move on.

Reports of bunyip sightings come from every end of the map. Though the accuracy of all such reports remains doubtful, enough reliable accounts exist to confirm their widespread adaptability. The species thrives in numerous ecological climes, from frigid polar fjords to idyllic tropical lagoons. The bunyip is not a deep-sea Creature, and even avoids larger freshwater lakes, as it prefers to lurk near shorelines where its favorite food is more common.

While bunyips vary in appearance, all possess similar basic physical structures. The bunyip's head exhibits strong seal-like features, save for its shark-like jaws. Its upper torso is thick and muscular, with long, fin-like limbs. Some species even have a single, shark-like dorsal fin. The remaining portion of the body extends into a long tail. Those with fur usually only grow a short coat on the upper body in Shades of pale gray, brown, or black.

Special Abilities

Blood Rage (Ex) A bunyip's Blood Rage Ability activates whenever it detects blood in the water using its Keen Scent , but otherwise functions as the universal Monster rule of the same name.

Roar (Su) A bunyip's roar is supernaturally loud and horrifying. When a bunyip roars (a Standard Action the Creature can Perform at will), all hearing creatures with 4 or fewer HD within a 100-foot spread must succeed on a DC 13 Will save or become panicked for 2d4 rounds. Whether or not the save is successful, creatures in the area are immune to the roar of that bunyip for 24 hours. This is a sonic, mind-affecting Fear Effect. The save DC is Constitution-based.

Attributes

AC
15, Touch 13, Flat-footed 12 (+3 Dex, +2 Natural)
Alignment
N
Base Atk
+5
CMB
+6
CMD
19
CR
CR 3
Cha
7
Con
13
Creature Type
Magical Beast (Aquatic)
Dex
16
Environment
Any Aquatic
Feats
Improved Critical (Bite) B , Skill Focus ( Perception ), Skill Focus ( Stealth ), Weapon Focus (Bite)
Fort
+5
HP
32 (5d10+5)
Init
N Medium Magical Beast ( Aquatic ) +3
Int
2
Melee
Bite +7 (1d8+1/19-20 Plus Bleed )
Organization
Solitary Or Pair
Ref
+7
SQ
Amphibious
Senses
Darkvision 60 Ft., Low-light Vision, Keen Scent 180 Ft.; Perception +8
Size
Medium
Skills
Escape Artist +5, Perception +8, Stealth +10, Swim +9
Special Attacks
Bleed (1d6), Blood Frenzy, Roar
Speed
10 Ft., Swim 50 Ft.
Str
13
Treasure
None
Will
+1
Wis
11
XP
800
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