Pathfinder
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Continual Flame
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A Continual Flame can be covered and hidden but not smothered or quenched.
Light spells counter and dispel Darkness spells of an equal or lower level.
Attributes
Casting Time
1 standard action
Components
V, S, M (ruby dust worth 50 gp)
Duration
Permanent
Effect
Magical, heatless flame
Level
Cleric 3, Sorcerer/wizard 2
Range
Touch
Saving Throw
None
School
Evocation [light]
Spell Resistance
No
Target
Object touched
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