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Pathfinder

Compendium

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Doppelganger

This grayish Humanoid Creature seems almost unfinished, with a narrow head, gaunt limbs, and a sinister, noseless face.

Doppelgangers are strange beings that can take on the shapes of those they encounter. In its natural form, the Creature looks more or less Humanoid, but slender and frail, with gangly limbs and half-formed facial features. Its flesh is pale and hairless, and its eyes are vacant and white.

Doppelgangers prefer infiltrating societies where they can gather wealth and influence, and see little point in forming cities of their own kind. Younger doppelgangers practice their skills by taking over small orc or Goblin tribes, then move to more complicated societies like dwarven, elven, and human communities. Rather than making themselves targets by taking positions of Leadership, they prefer to be the power behind the throne, or use multiple identities to manipulate influential citizens or entire guilds.

Doppelgangers make excellent use of their natural mimicry to stage ambushes, bait traps, and infiltrate Humanoid society. Although not usually evil, they are interested only in themselves and regard all others as playthings to be manipulated and deceived. They are particularly fond of invading human societies in order to indulge in their desires—some enjoy the complex dance of politics while others seek constant change in the race and gender of both themselves and their romantic companions. While not standard, it is those doppelgangers use their gifts for cruel and sadistic purposes that are most notorious, and these shapeshifters are the primary cause of the race's sinister reputation. Certainly, a Creature capable of changing its shape has a handy way to avoid capture for its crimes, and some particularly malicious doppelgangers enjoy disrupting relationships by posing as unfaithful lovers.

Rumors persist of even more powerful doppelgangers capable of not only shifting their appearance, but also skills, memories, and even the extraordinary and Supernatural Abilities of creatures whose forms they choose to mimic. These doppelgangers' Change Shape ability functions like the spell Polymorph rather than Alter Self.

Special Abilities

Mimicry (Ex) A Doppelganger is proficient in all Weapons, armor, and shields. In addition, a Doppelganger can use any spell trigger or spell completion item as if the spells were on its spell list. Its Caster Level is equal to its racial Hit Dice.

Perfect Copy (Su) When a Doppelganger uses Change Shape, it can assume the appearance of specific individuals.

Attributes

Doppelganger

CR 3

  • XP

    800
  • N Medium monstrous humanoid (shapechanger)
  • Init

    +1;

    Senses

    darkvision 60 ft.;Perception +9
  • DEFENSE

  • AC

    16, touch 12, flat-footed 14 (+1 Dex, +1 dodge, +4 natural)
  • hp

    26(4d10+4)
  • Fort

    +4,

    Ref

    +5,

    Will

    +6
  • Immunities

    charm, sleep;
  • OFFENSE

  • Speed

    30 ft.
  • Attacks

    2 claws +8 (1d8+4 / );
  • Melee

    2 Claws +8 (1d8+4)
  • Spell-Like Abilities

    (CL 18; )
  • Spell-Like Abilities

    (CL 18; )
  • STATISTICS

  • Str

    18,

    Dex

    13,

    Con

    12,

    Int

    13,

    Wis

    14,

    Cha

    13
  • Base Atk

    +4;

    CMB

    8;

    CMD

    20
  • Feats

    Dodge, Great Fortitude,
  • Skills

    Bluff +9 Diplomacy +4 Disguise +9 Perception +9 Sense Motive +6 Stealth +5 ;

    Racial Modifiers

    +4 Bluff, +4 Disguise
  • Languages

    Common
  • SQ

    change shape (alter self), mimicry, perfect copy
  • ECOLOGY

  • Environment

    any
  • Organization

    solitary, pair, or gang (3–6)
  • Treasure

    NPC
  • Special Abilities

  • Spell-Like Abilities

    (CL 18th) At will—detect thoughts (DC 13)

    Change Shape (Su)

    (alter self) The creature has the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of its own physical qualities. A creature cannot change shape to a form more than one size category smaller or larger than its original form unless noted otherwise. This ability functions as a polymorph spell, the type of which is listed in the creature’s description, but the creature does not adjust its ability scores (although it gains any other abilities of the creature it mimics). Some creatures, such as lycanthropes, can transform into unique forms with special modifiers and abilities. These creatures do adjust their ability scores, as noted in their description.

    Mimicry (Ex)

    A doppelganger is proficient in all weapons, armor, and shields. In addition, a doppelganger can use any spell trigger or spell completion item as if the spells were on its spell list. Its caster level is equal to its racial Hit Dice.

    Perfect Copy (Su)

    When a doppelganger uses change shape, it can assume the appearance of specific individuals.

    Darkvision (Ex or Su)

    A creature with darkvision can see in total darkness, usually to a range of 60 feet. Within this range, the creature can see as clearly as a sighted creature could see in an area of bright light. Darkvision is black and white only but otherwise like normal sight.