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Elemental Body IV

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When you cast this spell, you can assume the form of a Huge air, earth, fire, or Water Elemental. The abilities you gain depend upon the type of Elemental into which you change. You are also immune to bleed Damage, critical hits, and sneak attacks while in Elemental form and gain DR 5/—.

Air Elemental: If the form you take is that of a Huge Air Elementalexcept that you gain a +4 size bonus to your Strength, +6 size bonus to your Dexterity, and a +4 natural armor bonus. You also gain fly 120 feet (perfect), Darkvision 60 feet, and the ability to create a Whirlwind.

Earth Elemental: If the form you take is that of a Huge Earth Elementalyou gain a +8 size bonus to your Strength, a –2 Penalty on your Dexterity, a +4 size bonus to your Constitution, and a +6 natural armor bonus. You also gain Darkvision 60 feet, and the ability to Earth Glide.

Fire Elemental: If the form you take is that of a Huge Fire Elementalyou gain a +6 size bonus to your Dexterity, a +4 size bonus to your Constitution, and a +4 natural armor bonus. You gain Darkvision 60 feet, resist fire 20, vulnerability to cold, and the burn ability.

Water Elemental: If the form you take is that of a Huge Water Elementalyou gain a +4 size bonus to your Strength, a –2 Penalty on your Dexterity, a +8 size bonus to your Constitution, and a +6 natural armor bonus. You also gain swim 120 feet, Darkvision 60 feet, the ability to create a Vortex, and the ability to breathe water.

Attributes

Casting Time
1 standard action
Components
V, S, M (the element you plan to assume)
Duration
1 min/level (D)
Level
Sorcerer/wizard 7
Range
Personal
School
Transmutation (polymorph)
Target
You
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