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Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease.
Intense Spells (Su): Whenever you cast an Evocation spell that deals hit point Damage, add 1/2 your wizard level to the Damage (minimum +1). This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. This bonus Damage is not increased by Empower Spell or similar effects. This Damage is of the same type as the spell. At 20th level, whenever you cast an Evocation spell you can roll twice to penetrate a creature's Spell Resistance and take the better result.
Force Missile (Sp): As a Standard Action you can unleash a force missile that automatically strikes a foe, as Magic Missile. The force missile deals 1d4 points of Damage plus the Damage from your intense spells Evocation power. This is a force effect. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Elemental Wall (Sp): At 8th level, you can create a wall of energy that lasts for a number of rounds per day equal to your wizard level. These rounds do not need to be consecutive. This wall deals acid, cold, electricity, or fire Damage, determined when you create it. The Elemental wall otherwise functions like Wall of Fire.