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Pathfinder

Compendium

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Freshwater Merrow

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Merrows are best described as the aquatic cousins of ogres. Although their green, scaled skin and webbed hands and feet make them appear different, merrows are just as cruel, savage, and wicked as their ogre relatives. The saltwater variety grows much larger than the freshwater variety, but the behavior and society of the two types are otherwise similar.

Merrows are known for pillaging small fishing villages and towns under cover of night. Similar to ogres, merrows have a strong sense of family and typically hunt in gangs, preferring to grab a couple of villagers and head back into the water rather than sticking around and dealing with armed resistance. Merrows have a stronger sense of unity than ogres do, and rarely will the leader of a tribe be challenged. When they have chosen a village or town to plunder, they attack as a gang and share the spoils.

A freshwater merrow is 12 feet tall and weighs 500 pounds. Saltwater merrows easily reach 20 feet tall and 4,000 pounds, and have been known to hunt whales. The two species do not often come in contact, but when they do, feuding and conflict are swift to develop.

Attributes

AC
17, Touch 13, Flat-footed 13 (+4 Dex, +4 Natural, -1 Size)
Alignment
Ne
Base Atk
+3
CMB
+8 (+12 Grapple)
CMD
22
CR
3 Merrow
Cha
7
Con
17
Creature Type
Humanoid (Aquatic, Giant)
Dex
18
Environment
Temperate Lakes Or Rivers
Feats
Iron Will , Power Attack
Fort
+7
HP
30 (4d8+12)
Init
Ne Large Humanoid ( Aquatic , Giant) +4
Int
6
Languages
Giant
Melee
2 Claws +6 (1d6+4 Plus Grab )
Organization
Solitary, Pair, Gang (3-4), Or Family (5-16)
Racial Modifiers
+4 Stealth In Water
Ranged
Javelin +6 (1d8+4)
Reach
10 Ft.
Ref
+5
SQ
Amphibious
Senses
Low-light Vision; Perception +5
Size
Large
Skills
Perception +5, Stealth +2 (+6 In Water), Swim +12
Space
10 Ft.
Speed
40 Ft., Swim 40 Ft.
Str
19
Treasure
Standard (2 Javelins, Other Treasure)
Will
+3
Wis
10
XP
800
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