Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder

Compendium

Type to search for a spell, item, class — anything!

Greater Magic Weapon

Edit Page Content

Greater magic weapon gives a weapon a +1 per four caster levels (maximum +5) enhancement bonus on attack and Damage rolls. An enhancement bonus does not stack with a masterwork weapon's +1 bonus on attack rolls. This bonus does not allow a weapon to bypass Damage reduction aside from magic.

You can't cast this spell on a natural weapon, such as an unarmed strike (instead, see Magic Fang). A monk's unarmed strike is considered a weapon, and thus it can be enhanced by this spell.

Alternatively, you can affect as many as 50 Arrows, bolts, or bullets. The projectiles must be of the same kind, and they have to be together (in the same quiver or other container). Projectiles, but not thrown Weapons, lose their Transmutation after they are used. Treat Shuriken as projectiles, rather than as thrown Weapons, for the purpose of this spell.

Attributes

Casting Time
1 standard action
Components
V, S, M/DF (powdered lime and carbon)
Duration
1 hour/level
Level
Cleric 4, Paladin 3, Sorcerer/wizard 3
Range
Close (25 ft. + 5 ft./2 levels)
Saving Throw
Will negates (harmless, object)
School
Transmutation
Spell Resistance
Yes (Harmless, Object)
Target
One weapon or 50 projectiles (all of which must be together at the time of casting)
Advertisement Create a free account