Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
D&D 2024 has arrived! Pre-order the new core rulebooks now and get an exclusive pre-order bonus for free!
Create a free account



Type to search for a spell, item, class — anything!

Greater Spell Immunity

Edit Page Content

The warded Creature is immune to the effects of one specified spell for every four levels you have. The spells must be of 8th level or lower. The warded Creature effectively has unbeatable spell Resistance regarding the specified spell or spells. Naturally, that Immunity doesn't protect a Creature from spells for which spell Resistance doesn't apply. Spell immunity protects against spells, spell-like effects of magic items, and innate Spell-Like Abilities of creatures. It does not protect against supernatural or Extraordinary Abilities, such as breath Weapons or gaze attacks.

Only a particular spell can be protected against, not a certain domain or school of spells or a group of spells that are similar in effect. A Creature can have only one spell immunity or greater spell immunity spell in effect on it at a time.


Casting Time
1 standard action
V, S, DF
10 min./level
Cleric 8
Saving Throw
Will negates (harmless)
Spell Resistance
Yes (Harmless)
Creature touched
Advertisement Create a free account