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Greensting Scorpion
Deadly greensting scorpions normally live in forests, though they can survive nearly anywhere.
A greensting scorpion familiar grants a +4 bonus on Initiative checks so long as the familiar is within 1 mile of the spellcaster. A greensting scorpion familiar loses the mindless trait and has an Intelligence score appropriate for its master's level.
Special Abilities
Poison (Ex) Sting—injury; Save Fort DC 10; Frequency 1/round for 6 rounds; Effect Sickened for 1 round; Cure 1 save. The save DC is Constitution-based.
Attributes
AC
18, Touch 15, Flat-footed 15 (+3 Dex, +3 Natural, +2 Size)
Alignment
N
Base Atk
+0
CMB
+1
CMD
7 (19 Vs. Trip)
CR
CR 1/4
Cha
2
Con
10
Creature Type
Vermin
Dex
16
Environment
Warm Or Temperate Forests
Feats
Weapon Finesse B
Fort
+2
HP
4 (1d8)
Immune
Mind-affecting Effects
Init
N Tiny Vermin +3
Int
&Mdash;
Melee
Sting +5 (1d2-4 Plus Poison)
Organization
Solitary, Pair, Or Colony (3-6)
Racial Modifiers
+4 Climb , +4 Perception , +4 Stealth
Reach
0 Ft.
Ref
+3
Senses
Darkvision 60 Ft.; Perception +4
Size
Tiny
Skills
Climb +7, Perception +4, Stealth +15
Space
2-1/2 Ft.
Special Attacks
Poison
Speed
30 Ft.
Str
3
Treasure
None
Will
+0
Wis
10
XP
100
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