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Pathfinder

Compendium

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Hamadryad

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This regal woman exhibits the grace and pride of the forest's most ancient trees.

A hamadryad is the queen of her forest and the leader of all the dryads within it. Much as a dryad is bonded with one tree and is devoted to it, a hamadryad loves her chosen forest; while she does not sicken and die if separated from it, she loathes such separation. All nonevil woodland creatures acknowledge her as the wisest of dryads and respect her gifts of healing and diplomacy. In most forests, a hamadryad is the sister or wife of an erlking, and represents the protective, patient, and nurturing aspect of nature. With her healing magic, she can relieve the suffering of a dryad whose tree has been killed and sustain her long enough for her to bond with another tree.

A hamadryad prefers to avoid direct confrontations, instead using her magic and allies to divert, confuse, and even befriend any would-be enemies. Her powers allow her to speak with or quickly travel to her subjects even when they are in the most remote parts of the forest. As a consequence, little happens in the forest without her knowledge, and those who enter her realm would do well to remember this.

Special Abilities

Druid Magic (Su) A hamadryad can use any magic item as if she were a 20th-level druid.

Tree Meld (Su) A hamadryad can meld with any tree (similar to Meld into stone ) and can remain melded with a tree as long as she wishes.

Woodcraft (Ex) A hamadryad has a +8 racial bonus on Craft Checks involving wood, and is always treated as if she had masterwork artisan's woodworking tools when attempting such checks.

Attributes

AC
29, Touch 17, Flat-footed 22 (+6 Dex, +1 Dodge, +12 Natural)
Alignment
Cg
Base Atk
+10
CMB
+11
CMD
28
CR
CR 15
Cha
22
Con
23
Creature Type
Fey
DR
10/cold Iron
Dex
23
Environment
Temperate Forests
Feats
Alertness, Combat Casting, Dodge, Great Fortitude, Improved Iron Will, Iron Will, Mounted Combat, Stealthy, Toughness, Weapon Finesse
Fort
+12
HP
190 (20d6+120); Fast Healing 5
Init
Cg Medium Fey +6
Int
18
Languages
Common, Elven, Sylvan; Speak With Animals , Speak With Plants , Tongues
Melee
Mwk Dagger +16/+11 (1d4+5/19-20)
Organization
Retinue (1 Plus 2-5 Dryads) Or Court (1 Plus 2-12 Centaurs, 2-12 Dryads, 2-8 Satyrs, And 1-2 Treants)
Racial Modifiers
+8 Craft (Wood)
Ranged
+2 Speed Composite Longbow +18/+18/+13 (1d8+7/3)
Ref
+18
Resist
Acid 30, Cold 30, Electricity 30
SQ
Druid Magic, Tree Meld, Wild Empathy, Woodcraft
Senses
Low-light Vision; Perception +31
Size
Medium
Skills
Bluff +29, Climb +14, Craft (Wood) +12, Diplomacy +29, Escape Artist +19, Handle Animal +16, Heal +9, Intimidate +16, Knowledge (Geography) +17, Knowledge (Nature) +27, Knowledge (Nobility) +9, Perception +31, Perform (Any One) +19, Ride +16, Sense Motive +19, Spellcraft +14, Stealth +19, Survival +14
Speed
30 Ft.
Spell-Like Abilities
(Cl 20th; Concentration +26) Constant— Speak With Animals , Speak With Plants At Will— Entangle (Dc 17), Hold Animal (Dc 18), Rusting Grasp , Tree Shape , Wood Shape (10 Lbs. Only) 5/day— Charm Monster (Dc 20), Charm Person (Dc 17), Confusion (Dc 19), Deep Slumber (Dc 19), Neutralize Poison , Sending (Dryads Only), Suggestion (Dc 19), Tree Stride 1/day— Call Lightning Storm (Dc 21), Changestaff , Greater Heroism , Heal , Liveoak , Summon Nature's Ally Viii
Str
12
Treasure
Triple ( +2 Speed Composite Longbow [+5] With 20 Arrows, Masterwork Dagger, Other Treasure)
Will
+18
Wis
19
XP
51,200
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