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Pathfinder

Compendium

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Horned Devil (Cornugon)

Bristling with terrible spines and a crown of deadly horns, this leering winged terror wields a whirling barbed chain.

Among the deadliest of the archdevils' warriors and able commanders of lesser fiends, horned devils spread the rule of Hell wherever they tread. These greater devils are trained, forged, and reforged to be among the most lethal, merciless, and obedient warriors in the multiverse. While rank-and-file horned devils are called cornugons, the greatest of their kind are known as malebranche.

A typical horned devil rises to a hulking 9 feet tall, bears 14-foot-wide wings, and weighs 700 pounds.

Special Abilities

Infernal Wound (Su) The Damage a horned devil deals with its tail causes persistent wounds that deal 2d6 points of Bleed Damage. Bleeding caused in this way is difficult to staunch—a DC 26 Heal Check stops the Damage, and any attempt to heal a Creature suffering from an infernal wound must succeed on a DC 26 Caster Level check or the spell does not function. Success indicates the Healing works normally and stops all Bleed Effects.

Stun (Su) Whenever a horned devil hits with a spiked chain attack, the opponent must succeed on a DC 27 Fortitude save or be stunned for 1d4 rounds. This ability is a function of the horned devil, not of the spiked chain. The save DC is Strength-based.

Attributes

Horned Devil (Cornugon)

CR 16

  • XP

    76,800
  • Le Large Outsider (Devil, Evil, Extraplanar, Lawful)
  • Init

    +8;

    Senses

    Darkvision 60 Ft., See In Darkness;Perception +24
  • Aura

    Fear Aura (5 Ft., Dc 23)
  • DEFENSE

  • AC

    35, touch 17, flat-footed 27 (+8 Dex, +18 Natural, -1 Size)
  • hp

    217(15d10+135)
  • Fort

    +18,

    Ref

    +17,

    Will

    +13
  • DR

    10/good And Silver;

    Immunities

    Fire, Poison;

    Resist

    Acid 10, Cold 10;

    SR

    27
  • OFFENSE

  • Speed

    30 Ft., Fly 50 Ft. (Average)
  • Melee

    +1 Unholy Spiked Chain +26/+21/+16 (2d6+11 Plus Stun), Bite +22 (2d8+5), Tail +22 (2d6+5 Plus Infernal Wound) Or 2 Claws +24 (2d6+10), Bite +24 (2d8+10), Tail +22 (2d6+5 Plus Infernal Wound)
  • Reach

    10 Ft.
  • Spell-Like Abilities

    (CL 16; )
  • STATISTICS

  • Str

    31,

    Dex

    27,

    Con

    28,

    Int

    14,

    Wis

    22,

    Cha

    23
  • Base Atk

    +15;

    CMB

    26;

    CMD

    44
  • Feats

    Improved Bull Rush, Improved Sunder, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Vital Strike, Weapon Focus (Spiked Chain),
  • Skills

    Bluff +24 Diplomacy +21 Fly +15 Intimidate +24 Knowledge (planes) +20 Perception +24 Sense Motive +21 Stealth +22
  • Languages

    Celestial, Common, Draconic, Infernal; Telepathy 100 Ft.
  • ECOLOGY

  • Environment

    Any (Hell)
  • Organization

    Solitary, Pair, Or Wing (3-10)
  • Treasure

    Standard ( +1 Unholy Spiked Chain , Other Treasure)