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Hostile Levitation

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You Levitate the target a few inches off the ground, removing solid footing and halving the target's speed. The target also takes a –4 Penalty to CMD against Bull Rush, drag, and reposition attempts. A targeted Creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a –1 Penalty on attack rolls, the second –2, and so on, to a maximum Penalty of –5. A full-round Action spent stabilizing allows the Creature to begin again at –1.

This spell fails if cast on a flying Creature.


Casting Time
1 standard action
V, S, M (a leather loop studded with lodestones)
1 round/level
Sorcerer/wizard 3, Witch 3
Close (25 ft. + 5 ft./2 levels)
Saving Throw
Will negates
Spell Resistance
One creature
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