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You Levitate the target a few inches off the ground, removing solid footing and halving the target's speed. The target also takes a –4 Penalty to CMD against Bull Rush, drag, and reposition attempts. A targeted Creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a –1 Penalty on attack rolls, the second –2, and so on, to a maximum Penalty of –5. A full-round Action spent stabilizing allows the Creature to begin again at –1.
This spell fails if cast on a flying Creature.