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Pathfinder

Compendium

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Ice Devil (Gelugon)

A pair of frozen, multifaceted eyes coldly judge all before this towering, insectile monstrosity.

It is said that each ice devil—known as gelugons among the ranks of devilkind—bears within its chest a stolen, frozen mortal heart, which allows it to make decisions free of all emotion. Born on the icy layer of Cocytus, Hell's seventh layer, most ice devils migrate to Caina, the eighth layer, where they plot world-damning machinations from courts of freezing steel. Although they are perhaps the most alien and monstrous in appearance of all devils, few breeds are accorded greater respect.

In combat, a gelugon prefers to let its minions engage foes in melee so that it can hang back and Appraise the foe's tactics, strengths, and weaknesses. The ice devil supports its minions with its Spell-Like Abilities, always taking care to avoid impacting its minions in the area of effect of its spells—this not from any sense of camaraderie, only a cold and logical truth that its allies can survive longer in a fight if they are not exposed to friendly fire.

Gelugons stand at 12 feet tall, and weigh approximately 700 pounds.

Special Abilities

Slow (Su) A hit from an ice devil's tail or spear induces numbing cold. The opponent must succeed on a DC 23 Fortitude save or be affected as though by a Slow Spell for 1d6 rounds. This effect comes from the devil in the case of its weapon; it is not a quality possessed by the spear itself. The save DC is Constitution-based.

Attributes

Ice Devil (Gelugon)

CR 13

  • XP

    25,600
  • Le Large Outsider (Devil, Evil, Extraplanar, Lawful)
  • Init

    +9;

    Senses

    Darkvision 60 Ft., See In Darkness;Perception +27
  • Aura

    Fear (10 Ft., Dc 22)
  • DEFENSE

  • AC

    32, touch 14, flat-footed 27 (+5 Dex, +18 Natural, 1 Size)
  • hp

    161(14d10+84)
  • Fort

    +15,

    Ref

    +14,

    Will

    +12
  • DR

    10/good;

    Immunities

    Fire, Cold, Poison;

    Resist

    Acid 10;

    SR

    24
  • OFFENSE

  • Speed

    40 Ft., Fly 60 Ft. (Good)
  • Melee

    +1 Frost Spear +21/+16/+11 (2d6+10/x3 Plus 1d6 Cold Plus Slow), Bite +14 (2d6+6), Tail +14 (3d6+3 Plus Slow)
  • Reach

    10 Ft.
  • Spell-Like Abilities

    (CL 13; )
  • STATISTICS

  • Str

    23,

    Dex

    21,

    Con

    22,

    Int

    25,

    Wis

    22,

    Cha

    20
  • Base Atk

    +14;

    CMB

    21;

    CMD

    36
  • Feats

    Alertness, Cleave, Combat Reflexes, Improved Initiative, Iron Will, Power Attack, Weapon Focus (Spear),
  • Skills

    Acrobatics +22 Bluff +22 Diplomacy +22 Fly +13 Intimidate +19 Knowledge (planes) +24 Perception +27 Sense Motive +27 Stealth +18 Survival +23
  • Languages

    Celestial, Common, Draconic, Infernal; Telepathy 100 Ft.
  • ECOLOGY

  • Environment

    Any (Hell)
  • Organization

    Solitary, Team (2-3), Council (4-10), Or Contingent (1-3 Ice Devils, 2-6 Horned Devils, And 1-4 Bone Devils)
  • Treasure

    Standard ( +1 Frost Spear , Other Treasure)