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Pathfinder

Compendium

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Ifrit

Ifrits are humans whose ancestry includes beings of Elemental fire, such as efreet. Ifrits have pointed ears, red or mottled horns on the brow, and hair that flickers and waves as if it were aflame.

All ifrits are at some level pyromaniacs. Adoring fire in all its forms, they tend to be passionate and quick to Action, with a predilection for striking first in any conflict—a trait which keeps them alive but doesn't make them a lot of friends. Ifrits generally seek out the company of either less-powerful minions who can be browbeaten into following orders, or calm, cool individuals who can balance the ifrits out.

Ifrit Characters

Ifrits are defined by class levels—they do not possess racial Hit Dice. Ifrits have the following racial traits.

+2 Dexterity, +2 Charisma, –2 Wisdom: Ifrits are passionate and quick, but also impetuous and destructive.

Darkvision: Ifrits can see in the dark up to 60 feet.

Spell-Like Ability: Burning Hands 1/day (caster level equals the ifrit's total Hit Dice).

Energy Resistance: Ifrits have fire Resistance 5.

Fire Affinity: See above.

Languages: Ifrits begin play speaking Common and Ignan. Ifrits with high Intelligence scores can choose any of the following bonus languages: Aquan, Auran, Dwarven, Elven, Gnome, Halfling, and Terran.

Special Abilities

Fire Affinity (Ex) Ifrit sorcerers with the Elemental ( Fire ) bloodline treat their Charisma score as 2 points higher for all Sorcerer spells and class abilities. Ifrit spellcasters with the Fire Domain use their domain powers and spells at +1 Caster Level.

Attributes

Ifrit

CR 1/2

  • XP

    200
  • Ifrit sorcerer 1
  • N Medium Outsider (Native)
  • Init

    +3;

    Senses

    Darkvision 60 Ft.;
  • DEFENSE

  • AC

    13, touch 13, flat-footed 10 (+3 Dex)
  • hp

    8(1d6+2)
  • Fort

    +1,

    Ref

    +3,

    Will

    +0
  • Resist

    Fire 5;
  • OFFENSE

  • Speed

    30 Ft.
  • Melee

    Scimitar +0 (1d6/18-20)
  • Spell-Like Abilities

    (CL 1; concentration +4 )
  • Spells Prepared

    (CL 1; concentration + 4 )
    1st (4/day)- Burning Hands (Dc 15), Mage Armor 0 (At Will)- Acid Splash , Detect Magic , Flare (Dc 14), Prestidigitation
  • STATISTICS

  • Str

    10,

    Dex

    16,

    Con

    12,

    Int

    13,

    Wis

    6,

    Cha

    17
  • Base Atk

    +0;

    CMB

    0;

    CMD

    13
  • Feats

    Eschew Materials B, Martial Weapon Proficiency (Scimitar),
  • Skills

    Bluff +7 Knowledge (arcana) +5
  • Languages

    Common, Gnome, Ignan
  • SQ

    Bloodline Arcana, Fire Affinity
  • ECOLOGY

  • Environment

    Any Land
  • Organization

    Solitary, Pair, Or Gang (3-5)
  • Treasure

    Npc Gear (Scimitar, Other Treasure)